thx guys, @kingkellogg - I have both characters in my ref folder ;) and yes I'll do a base but I don't know what it will be yet. Maybe something like a dragon statue where the character is standing/posing. Let's see what's worth doing with 5k tris. @maxloegler - hehe...nice that you also joined. yeah these are cool weapon…
Really cool stuff @musashidan I looked into your YouTube Channel and i want to ask you if there will be a complete Hard Surface Tutorial soon, maybe on Gumroad? I really want to learn more about zBrush and Hard Surface and im searching for dat right Tutorial with normal speed, where everything is explained and commented.…
Good start for a blockout, but the piece is far from finished. Your stair to the right is not even a stair. And the material definition looks more like a simple tile with no information. Take your time and built it slowly. You need to check up a couple of handpainted tutorials, cause the contrast in your material is not…
Mike5424 : Hi thx for pointing that out! yeah is kinda one of my weaknesses as well, i hope for next progress i can reach a right amount of sharpness on those edges :p Dimfist : Those "lowpoly" just only for blockout phase, final model will ngon free :) Perhaps for final presentation i'm gonna use Marmoset Nordahl154 :…
Midair Art Lead here, been using Blender for ~3 years now. While I don't have much experience with any other modern modeling package, it would definitely seem like Blender allows me to be as, if not more, fast and efficient as any other tool. Both on its own in rapid blockout or high poly hard surface modeling as well as…
You really should get the base blockout of the entire fountain down first before you start sculpting. You also need to look at some reference of fountains. As it is right now your bricks are floating in air as there is no way to hold them up. Also bricks overlap each other which gives them strength so the mortar isnt all…
Hi! Curious to learn of other peoples ideas and approaches as well 🤓 I use Photoshop to create 2D assets for gamemaker (import as image strips most of the time). What proved important to me, is the function to export slices into separate files (since I like to work on multiple strips in one file) and linking of files. I'm…
I thought I would start a sketchbook to show my process of a League of Legends asset I am currently planning out. I will be remaking the blue-side Inhibitor, using a PBR, Substance Painter workflow, rather than hand painting the textures, going for an Overwatch sort of aesthetic. Here is the initial in-game asset And here…
Creating a stylized scene with the following artworks as major inspiration: So I did the blockout and applied the base texture to the meshes, I have also sculpted the stones and the tree, everything else which is wooden will have a trim sheet though I am open to suggestions on that decision. I would appreciate any…
Hello, Aventuresof is looking for a 3D artist preferably specializing in character modelling and topology for a small job. We require two characters to be retopolized and UV'd, and baked down to low-poly, ready for texturing and animation - we currently have the high poly Ztools and/or high poly meshes ready to go.…