Hi everyone, anybody can tell me how to import my already compilled model (its compilled when iam added .smd model and .tga textures in d2workshop) in SFM i tried just copy-paste materials and models but my model is invisible. help me and sorry for my bad eng :<
Thanks for the tip. The CGWorkshops seem very reasonable. Not sure what times the courses are though. I've looked into the Gnomon online courses, but most are a little too late for me, being on the east coast. 10pm-1am. I might have to bite the bullet and do one of them though.
http://home.mn.rr.com/ihworkshop/terrain.jpg Did this last night. Going to try a water fall scene next and add some scatter objects. I made some scatter objects for this piece but was having trouble with getting it to work properly. With a couple more experiments im sure I'll get it figured out.
Development diary week 8 This week has actually been a busy one but I am happy to say that I am back on track. After a hour or so of work, I was able to recreate the diffuse map of my throne and complete it in its entirety. Next I turned my attention to the other components of the throne and using the same process used to…
Hi guys after a long time without being here I wanna come back to share with all of you my journey, cuz after being inside the home for almost 6 months I start to have much thought that needs to be shared out of this 4 walls place I call it room. So let's get on it: My most recent art piece was made for the Art heroes…
Greetings fellow Polycounters! I've had a stupid habit of trying to 'backup' nearly the entire supply of tutorials the internet has to offer, regarding game art, on my hard drive. In this thread I've tried to organize the unmanageable mess that I've made, into a somewhat readable/presentable form. Tried to pretty much post…
I think a degree of workaholism is natural in our fields. That said, you shouldn't see any game playing as you being negligent. If you want to make games, you have to play them. Also, playing is an important part of keeping the juvenile, free thinking bit of you that's needed for art. Besides that, you have a fianc
I havent seen any books which actually deal with the next gen character and environment workflow of high poly to lowpoly and baking maps that seems so common these last few years. Ive looked in bookshops and on the net. Its a shame really, maybe its a big gap in the market for some lucky polycount author to fill.