Hey guys, I'm baking a panel, and one of the things I used was a path constraint on a circular area to place some hinges. When I go to bake the object, it does not show up in the file, and only the shadow of it appears. Does someone know how to go about and fix this? Here's the texture outputs
Modelling something simple in Max. Baked well, but if I apply the TGA directly after baking then it looks fine, but once I open it in Photoshop then save it back out as a TGA it looks terrible. Directly from bake From Photoshop I've tried inverting the channels and stuff but it only makes it look worse.
The rays from the cage have to hit something or you are going to get a ray miss error. Check this out and scroll to working with cages, if there is no HP then there will be no normal information.
This is my first time posting so rip me a new one. I have been going to dallas sketchgroup for soem time now so i figure i should post hehe. THis is chris the fudruckers hater.
@Eric Chadwick wow that is awesome reference! Thanks for sharing that :) and yes that does make a lot of sense now that I think about it, they would probably get all of the stone in one place and build using that. I've never really made stone medieval/fantasy buildings before so this is a bit of a learning curve. Is this…
Hi, got issues to convert an object space nm to tangent space nm with xnormal. The converted map is calculated totally wrong. I did tesselate the bake mesh to avoid skewing and want to re-bake the OS NM to my lowpoly to get a proper tangent space map. I did export the lowpoly as sbm with default settings. Do I have to…