Modelling something simple in Max. Baked well, but if I apply the TGA directly after baking then it looks fine, but once I open it in Photoshop then save it back out as a TGA it looks terrible.
Directly from bake
From Photoshop
I've tried inverting the channels and stuff but it only makes it look worse.
Replies
This is what it's set to. I'm pretty sure I haven't touched it since default.
I've no idea if that matters but here's mine settings:
[FONT=Calibri,sans-serif][FONT=Times New Roman,serif]Ideally, the greyscale profile should match the RGB working space profile which is sRGB. Luckily, its easy to create a new profile thatll meet our requirements. Select More Options and then select the Gray: drop-down and choose sGray from the list. Save it as a custom profile and close the dialog.[/FONT][/FONT]
[FONT=Calibri,sans-serif][FONT=Times New Roman,serif]Cheers[/FONT][/FONT]
I can't seem to find any options in Max about sRGB.
Customize>Preferences>Gamma and LUT
you have to either enable or disable Gamma\LUT correction
that might fix your problem.
also its best if you don't mess around with the color profiles in Photoshop.
they work for me, and they seem to work for everyone else, so there is probably something else that is causing this error.
It may be just fine in a game.
Hooray! That fixed it! Pat yourself on the back and buy yourself a cookie. You deserve it.