So I've recently started a new project for school and I'm hoping for some critique as I go along. The class its for is a giant collaboration effort and the character I've been assigned is essentially a cave-dwelling giant troll/ogre thing. Here is the concept i'll be working loosely from. You can see that there are two…
SR ART DIRECTOR Location: -->San Francisco Bay Area Job Type: -->Regular, Full-Time Job Description: -->Seeking a Senior Art Director to help lead the overall artistic vision and execution for company. -->Position reports directly to the Creative Director. -->The Art Director will be responsible for driving creative from…
OK, bringing this back. I originally started this project because I played Jedi: Fallen Order, well guess who just finished Jedi: Survivor? This guy. However, we are completely reworking this with a new outcome (hopefully). I was really impressed with the new Metahuman pipeline for UE 5.6 so I'm going to rework this for…
Since there's no need for 3rd party apps because the entire pipeline will be an 'all-in-one' DCC asset workflow so modifiers remain active all transforms are set to local and this hybrid static prop/3D concept is eventually intended to showcase in UPBGE. UV Layout: Test mapped at 1K resolution Base material + grunge mask…
I'm a junior 3D artist that recently graduated from college and currently just now seeking job opportunities. I recently got this email that was oddly sent directly to me from a supposed HR for this company called "Art Bully Productions LLC." I looked them up and they look legit, I assume it's some kind of outsourcing…
Welcome to the Bi-Monthly Character Art Challenge! New concepts will be chosen at the start of June Previous Challenge Thread How it works * Every new challenge, 3 Character Concepts will be provided * Pick one concept to work on for the duration of the challenge and post your progress here! * Complete a 3D game res model…
Hello Everyone, my name is emubi. I'm full-time freelance Illustrator. My main skills are 2D Illustration and character concept arts. I do have some experience regarding 3D on blender, also I'm ex-gamedev so I'm open for making 2D assets for UI or props too!. I'm open to short and long term project! here's some samples of…
Hi all — looking for thoughts from experienced artists and technical folks on a workflow challenge I’ve been thinking about. I’ve been examining common pain points when moving assets between Blender and Unity, especially around: * Export pipelines (FBX/GLTF) and unexpected mesh transforms * Scene hierarchy handling and…