Hey guys, I am working on 3 models using a friends concept work. I am keeping in touch with him while I work on the models and will change anything to how he wants it. Here are the 3 characters I will be making: Attachment not found. And here is the base mesh for the female: Attachment not found. Thanks for any feedback.
Hello. My name is Jeremy Williams, and I'm looking for a 3d modeler for a video game my team is working on. The game is a science-fiction/fantasy RPG/FPS. We need people who can model creatures and equipment, as well as animate. The only option for payment is an even share of sales. Contact me at avm0121@hotmail.com if…
http://www.protectingdesigns.com/bmw-group-files-suit-against-turbosquid While I can understand the use of a logo in a model, what is different about this one is that they are also going after design elements of the digital model of the cars.
Thanks for applying, We are reviewing the portfolios. Get in touch with all soon.... WORK FROM ANYWHERE Looking for 3D furniture Modeller for long term business. Must have experience in furniture modeling, texturing. Send your contact and samples at beastbravo007@gmail.com. We will discuss the project details with artists…
Hello everyone, I'm a beginner and I am watching tutorials to try to learn a "workflow" from modelling to texturing to rendering. At the moment I am stuck at UVing my model... Here is my problem : In the tutorial I am watching, the teacher is showing how to UV a pillar (so we can texture it later). He uses the "hypershade"…
Here is a model I have been working on. This is my first human character and one of my first models period. I am just about done with the hi resolution sculpting. I want to make this into a game character. Because I am new to 3d art, I don't really know what all the methods are for creating hair. I mean, I have some idea…
EDIT: Mop typed quicker than me lol in max you could put an edit poly modifier on top of your original mesh and add edge loops to that. but it you go down to the original model and edit it , it changes the vertex numbering which can mess up the above edit poly modifier. which i guess would be the same with any program. you…
I'm celebrating the first anniversary of the Wall Worm Model Tools with a new release (1.73) and a new video. It's been a great year and I've enjoyed the opportunity to meet many new artists at all levels. I've learned more about Max, 3D and Source because of this project than in all of my previous years combined. It's…
hello my friends as u know in the introduction ue5 they said u dont need to make the low-poly model any more !!! if this be true i thing the industry would completely change what your opinion my friends? so in future we will only model our high poly mesh and texture it and then lets go to engine or the old…
Hi everyone, Recently things have been falling into place for me in terms of opportunities, connections and finance. I thought I would mention this issue as it has been around for a long time now. We have been shackled by programs that are jack of all trades and focused on other mediums (vfx, architectural, film etc). Our…