Hey guys, So i've been getting into fx lately in unreal and have a good understanding of the particle editor. What I was wondering is where do most fx artists start for their smoke and fire sources? I mainly been using the unreal ones to quickly prototype FX, but I'm at the point now where I would like to own 100% of the…
Hello guys, I'm requesting someone who has experience in these areas to complete my timbersaw set to d2. I made the basic model on maya but I have no experience with animation and texturing (I was learning zbrush until now) and my time is short to finalize this set in time. I will split all profits with all involved in…
Hey guys! I've been a long time lurker of these forums and its safe to say I'm a little nervous, but I'm making an effort to emerge from the darkness to give back to this awesome community. Over the years you guys have provided me with tons of indirect and direct help. The inspiration alone is beyond words. Hopefully, I…
http://www.10tacle.com Position : Texture Artist 10Tacle Studios Belgium (formerly Elsewhere Entertainment) is a Belgian game developer of state of the art video games for Xbox360, Playstation 2, Microsoft Xbox, Nintendo Gamecube and PC. Most of the team members come from APPEAL, the game development company that developed…
I will be devoting time to modeling and texturing practice over the upcoming weeks. I do not have much experience, so I try to stick to fairly quick and diverse projects to keep learning rapidly. I feel 5-10h per project (single asset or little env) is enough for doing things properly, but still moving on soon enough. I'm…
Hey there! This is a drone texturing assignment done for Think Tank Online, the mesh was provided by the school. It was one of my first times dealing with Mari software, I also used the help of some smart masks in Substance Painter.
So this is my hand painted wood texture, first time rendering in marmoset 2 so any feedback would be really helpful https://www.facebook.com/840971382580112/photos/pcb.1092577280752853/1092575237419724/?type=3&theater
Making damage states is a pain in the ass. The method I've used for sims and stuff is always canned: You just hide the swapped mesh with lots of smoke, debris and flames. Also the "shatter" and break mels I have found over the years ALWAYS kill the UV's, and if it doesn't kill the first UV, it kills the second UV or the UV…
Hello, well i modeled a Scythe which i want to use in Left 4 Dead 2. Then i textured in Substance Painter, note that i have four Texturesets so i can better apply my materials. Now im stuck at the point where i dont know if i need to merge all four texturesets to one big, if i want to use it in the source engine, or if i…