I hear they will make a Vray calibration profile someday, but honestly, you can use the Uncalibrated profile as long as you plug the maps in the right places.
Sorry to say that I'm not sure if these are the right places, but it seems to me the way to set up inputs with a Vray mtl is:
Albedo in Diffuse color, Specular in Reflection color, Gloss in reflection glossiness, and Normal in Bump map then switch to tangent space on dropdown.
Just as Alphamix says you can use uncalibrated for now, and the way he describes the map plugin order is correct! We will have a v-ray callibration export profile in the future, but this is a very workable solution for now, we have rendered many assets just like this! Usually V-ray requires a bit more "Punch" in the textures than 3do, that will of course be handeld by the exporter in the future but for now that is one adjustment that you would have to make manually!
Hope this helps and let me know if you have any more questions!
Bubba as far as I know Metalness is only used by realtime engines such as UE4 and Unity. V-ray does not have (and does not need) metalness. Just input the maps suggested above and you should be good to go!
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Sorry to say that I'm not sure if these are the right places, but it seems to me the way to set up inputs with a Vray mtl is:
Albedo in Diffuse color, Specular in Reflection color, Gloss in reflection glossiness, and Normal in Bump map then switch to tangent space on dropdown.
Just as Alphamix says you can use uncalibrated for now, and the way he describes the map plugin order is correct! We will have a v-ray callibration export profile in the future, but this is a very workable solution for now, we have rendered many assets just like this! Usually V-ray requires a bit more "Punch" in the textures than 3do, that will of course be handeld by the exporter in the future but for now that is one adjustment that you would have to make manually!
Hope this helps and let me know if you have any more questions!
Is there a material slot in vray to use "metalness" maps/texture ?
Thanks!