Wow thanks for the responses everyone! @Eld: Thanks for the second, I've got it downloaded and it's making a good bit of sense already! @Dr Jekyll: Thanks for the advice but I'm not in school and I don't know anyone currently attending college. I am thirty years old and I work a low paying job, so the cheap maya solution…
Hi, I worked on this original character (ZBrush sculpt) and now will be working on further texturing him in substance painter, rigging, and animating him, and making him a playable character in the Unreal engine. This thread will document my progress. I originally made the Hippo Warrior’s UDIM texture set 2048 x 2048, and…
Hello workshop artists. I wanted to put together a thread to more formally introduce handplane to the workshop community. We have been sponsoring the the dota challenges on polycount for the last few months and I am a longtime member of polycount. From what I can tell, only some of you are using our tool. I wanted to…
Team name: Distant Souls Team. (Not registered) Project name: Distant Souls: Act I Brief description: We're developing a third-person, action-adventure game with gameplay mechanics and style which could be best described as in the middle between Assassin's Creed and Kingdom Hearts; playing in up to 3-member teams. The…
Hey kids! Thought Id write up my process of how I painted this piece. I typically struggle with perspective a lot, so I wanted to integrate some small tricks using 3D in this to make sure I didn't fail too hard. I recently watched a tutorial from the badass Barontieri, and he actually used way more 3D stuff than I had…
Ting teeny update.... Not that it's a big deal or anything but we figured we would update you guys on even the smallest of news. Honestly, it's so minor we don't know why we are even writing a news post about it. Of all the unimportant things to fill the community on this has to be the the most trite and paltry bit of news…
Can't hide from the center anymore, but I have some forms below that inspire me to NOT deform the clean forms into skewed elastic ones. So I add some edging, detail the center a little and throw in some eye piece cylinders I had from a kitbash layer. I also knock out a ceiling piece, nothing too fancy other than the clean…
3dsmax? Maya? XSI? Modo? Silo? I use 3dsmax for the most part but I'll try to fire off some generic answers... 1) Unwrapping: - For organic shapes, I normally apply a planar map, then select some faces, and detach a chunk. Select an edge or edge loop, break it and relax the piece. Sometimes I'll convert the edge selection…
Avoid over spending and buying things on credit unless you really need them like a car. Going out and fournishing your new pad on a deal like "no payments for 1 year" or "90 days same as cash" will more than likely bite you in the ass. If you don't manage to pay it all off before the time runs out you normally get charged…
Alright Muzz, been thinking about it while I work, so here are my thoughts. >What i was suggesting wasn't to dilute the work of professionals, is that honestly what you think i am suggesting? I guess I sorta see this as a consequence of promoting fan/artist interaction. >Having a clean professional way for fans to follow…