i wasnt happy with the wrinkles, so i started over today. I also noticed a serious lack of anatomy in the sculpture, so i fixed that (i hope) this is my current WIP of the wrinkles (ive only started the back so far)
You should do some modeling studies of the eyes, mouth and nose. Then practice stitching them all together. Having edgeloops is one thing, but understanding the anatomy of the head is also a big factor. These might be helpful too... http://www.veoh.com/watch/v4199970Rcyp2cfj
thanks Japhir, i did as you suggested! psyk0, what you're saying is to bring the top part up a bit more forward, closer to the jaw line? i'm having problems finding the anatomy book i usually refer to! thanks! -J
Are you using the Sculptris plug in as well? That just got added, and may prove to be a boon for whatever you're doing. Also, keep on top of looking at your references. They will help guide and clarifyy what you need to hit for anatomy and proportions on the dragon head.
Hey guys thanks a lot for the input it's really helpful. I'm diving deeper into anatomy and focusing on sculpting right now. I'm also trying out other softwares in addition to blender. I've noted the weaknesses in my work and I'll get better! ;)
@kanga Thank you very much for your reply! I'm going to brush up body. Daz3D looks perfect for me to understand anatomy. Will keep it in mind that not to set too high res on early stage. Thanks again for your helpful advice!
to brian, Think like huge; barrel-chested hero like Superman, Kronk, Buzz lightyear, etc. but in the face. to peter, any help you can offer would be amazing. my anatomy sucks right now. sometimes it clicks and sometimes it doesn't.
Great job on the anatomy, it's clear you really studied the figure on this. The only area that stands out to me that may be incorrect is the abs. The abs seem a bit too flat and large. The flatness might be purely a lighting issue though. Overall, this looks GREAT!
Hi! Awesome entrance, composition is very strong and dynamic! About variation: i think the B is the best (i also think that in a and c dynamics anatomy looks stronger), because of pure silhouettes that easy to read under the mass of vfx) Good Luck!
Did redo most of the dragon today with more Zspheres. Feels much better today. But i still fell like the anatomy is still a bit off.. Want him to have a bit more of a slim appearance. Critique is more than welcome, Cheers!