Hard Surface 3D Modeler - Freelance/Remote Visual Purple is looking multiple Freelance 3D Modelers with a focus on environment and hard surface art. The ideal candidate would have two years non-educational experience and proficiency in a primary digital content creation package, preferably Modo. The successful candidate…
Beauty Shot Beauty Shot Substance Painter Final Output Textures complete Substnace Painter Wireframe Normal Maps Painted Maya Final Model Stage Maya Model Wire Frame
Hey Ya'll This is my first post on here- long time admirer. Currently I am working on a 6-8k model of Akuma. I want to model the Gi, and all his accessories seperate so i he can have different looks. I also wanted to stay away from typical Anime proportions and altho i exagerated this too, its in no way like typial anime…
Hey there. This is a nice start! It looks like you just took the low poly and smoothed it for the most part. That is ok to do for the overall shape, but you are lacking a lot of detail right now, which is what hi poly modeling is ALL about. Dont be afraid of having geometry that is just placed on top of your model...Stuff…
Thanks for the crits its my first model from the ground up, I have made patchwork models in milkshape3d using bits of other models and I only started messing with that 3 - 4 months ago. I broke the bank getting Max AND Zbrush 2 but I needed them for a mod and I have been meaning to learn 3d modeling for years I figured it…
Hi, I am struggling to model the back part of the sofa that is padded, I dont know how to do it. I found a spot to model and then array but result doesnt look so satisfying this is the real photo.
A few things : - You are missing repro steps. If you want help about what happens when exporting as FBX and importing into another program, then you need to provide the export settings you used and the version of the software you import things into. - The .blend of the low you provided looks like this (as opened in 3.1 and…
Hi everybody, I just wanted to share with the community this little game model / prop I made. c&cs most welcome :) Full project and marmoset model on this link: https://www.artstation.com/artwork/NgKDd
Hi,I have created a modular project for Unreal Engine 4. I'm just learning to use Unreal engine 4. I export it in the unreal engine to test the models. But I saw some wavy and broken shading on the surfaces of the models. What should I do to fix these errors? Thanks in advance. images:
***************Urgent !!!*************** Only people that can start as soon as possible! freelance short-term. with-in 1 month ------------------------------------------- Looking for FPS game Weapon Modeller. Unreal Engine 4 Science-fiction Weapon: gun with mechanic structure. High Model -> Low Model -> Baking -> Texturing…