Commence Inktober! For anyone unaware I've been doing a daily substance for the past (almost) month, and we're almost at the end, today I thought I'd make it thematic and make an inky material. To anyone participating in Inktober good luck and have some fun with it, that's the most important thing :) Link to…
Another method is to create 3 or 4 unique rock elements with tiling detail maps and mash them together to form the cliff. You can get some really natural looking formations like that. Some very useful tips in this one as well: https://www.youtube.com/watch?v=8MhptO3Bam0&list=PLUcdb83t0I4tOrdKMCajS1me1jPEncbRq&index=10
Looks cool. I agree about the trees, they look like they are all just clumped into a small space. The fog/clouds rolling over the mountains look pretty harsh when they intersect with the mountain. Also, I'm seeing some sorta varying levels of style. The ground/vegetation looks kinda realistic, the rocks look broad and…
the excecution on this model is nice, i like the feel that it has. A few issues i have is first with the texture there seems to be a few pure white sections on the stomach and shoulder, this looks funky when those areas are in dark lighting on the model creating a clamped grey look. I also think his design is somewhat…
Hello i was play around with the cryengine 3 and after 2 month of hard work here is the final work please enjoy this video :) [ame=" https://www.youtube.com/watch?v=2tX2iaJmOsg"]http://www.youtube.com/watch?v=2tX2iaJmOsg[/ame] and here is some screenShots!
Hello Guys! I am a new member of this forum and a rookie in the 3D field as well, this is my third week with ZBrush and i would like to show my work to you all and ask for any tips and ways to improve it. Please share your thoughts with me about this project. Thanks in advance to everybody!
Well, since Im on this whole megaman trip lately I decided to do a model. I did the buster to begin with and decided the rest would be easy. Its all based off an action figure of zero so its a little weird looking. Hes right over 5 k but I might beef it up to 10 k. Hes all basic mats since its an action figure, with the…
Curious if there have been any recent developments to this common problem in the last few years? Method 1 gives you no seams apart from the bottom but gives stretched UV's. Method 2 has better UV's but creates seams. I used to have a method (basically use method 1 mapping but in render to texture map to uv2 which has…