Nekid Furries!!! RUN!!! Tutorials about painting: Facial Features, Painting an eye. Painting Facial Features. More for making digital paintings but helps quite a bit when doing textures to know this stuff. Drawing Hair. helps lay a good foundation for painting hair. Using custom brushes to make scruffy hair. Generic…
I'm working on 100% procedural wooden planks with worn paint. Here is the latest iteration: i added functionality in the graph to adjust plank size, paint erosion, nail position, paint and wood color and all that good stuff. The first (and perhaps most successful) part of this graph I tried to figure out was the paint…
I've been trying to correct some small imperfections in the normal map using Substance Painter, but every time I paint, small artifacts end up appearing (they look like small grey-ish dots). It's not immediate either; they take a while to show up and can be painted over, but they reappear regardless. Any idea what could be…
Hi guys, first time here so I'm not sure if this is the right place to post my question and I hope there are plenty of Handpaint artists around here that can give me some nice tips to improve myself. Anyway, back to the topic. I've been texturing a sculpt I made in zbrush and retopo in blender with 3D coat (I've seen…
Direction of the normals is a good point and seems like it would pose the biggest hurdle. The nvidia PS filter is originally what had me thinking of this, as if you could hand paint a height map and go from there.
Hi, I've been working with the 2.31 trail version. When I work with the paint layer, the program is not updating the layers after press the toggle color paint mode. after come back again to the painting mode the data is there, also I've noticed once the paint mode is active changes the blending mode from group of layers…
Hey Jess, thanks a lot for the feedback. Hand painting textures is never something I've been solid at but I want to get a lot better at it :D Will give your points a try and see how it goes!
boa, the last guy is talkong so much crap and doesnt get to the point, its awefull, i cant continue watching edit: seriously stop talking about other tings while you paint, that goes for all of you, its simply horrible
Wrote up the Ornatrix groom-to-bake pipeline I use for stylized characters, focused on two things that bite later if you skip them: keeping the groom mask-driven and editable (density / gravity / length multipliers painted in Substance, so almost every operator is mask-controlled without splitting the groom into a file per…