IMPORTANT: This is a full-time position ON-SITE in New York City Fauna Robotics, an Amazon Company We are looking for an experienced Technical Animator / Technical Artist. The Amazon job title equivalent of this is: 'Design Technologist' Job description We are seeking a Design Technologist to define the expressive motion…
Unity and Polycount are pleased to announce Unity Connect. Here's a bit of text from Unity on what Unity Connect is and what they hoping for with this free service: As with all big events, we've got a contest for ALL Unity devs this time, not just the artists out there. Here's all the official rules and details from the…
* This is a 3D modeling & texturing contest for the Steam Workshop of Tripwire's Killing Floor 2, an online first-person shooter. * This contest will last for just over 4 weeks. The contest starts on Wednesday, September 16th and the deadline is Sunday, October 18th ad 23:59 EST (GMT -4) * The Guns 'n Gear Contest winners…
hey guys, so I just started working on a new asset for a school project, and I decided to do a sci-fi Stem cell Dispenser. I'm still adding details and gathering more references to different parts and details I will add to the model. any critique and advice is more than welcome! I know I'm still in the beginning stages,…
So I wanted to start a thread for artists who are open to making items for other 3rd parties and organisations related to DOTA2. Things like Pro teams looking for a courier, or community websites and tournaments looking to partner with someone to make a couple of items or a set. This can be an easy place to link to if…
Thanks for all the feedback and help! I'm still mostly experimenting with things, this item for instance is a lot better than my last one, and I hope to improve even more on the next. Here's the log: Starting compile of dark_seer_head_test2...Compiling TGA:…
Hi everyone! My name is Oleg, and I’m a Concept Artist. Over the past 5 years in the game industry, I’ve specialized in bringing assets to life-from initial sketches to game-ready concepts. My expertise includes: * Weapon skin design and customization. * In-game cosmetics and vanity items. * 2D icons and achievement art.…
Hi everyone, brief update for the week. :) I’ve continued refining shapes and making adjustments to improve cohesion and readability throughout the interior. Some proportions and transitions between assets felt a bit too simple before, so I’ve been tightening those up and pushing toward a more consistent shape language.…