Somone know the reason for the CTargetMDL::Compile Failed error ?
Starting import of Ward...
Compiling TGA: materialsrc\models\items\wards\0x06151622\ward\ward_color.tga
- Compilation successful.
Compiling VTF: materials\models\items\wards\0x06151622\ward\ward_color.vtf
- Compilation successful.
Compiling VMT: materials\models\items\wards\0x06151622\ward\ward.vmt
CTargetVMT::Compile OK! - materials\models\items\wards\0x06151622\ward\ward.vmt
Compiling TGA: materialsrc\models\items\wards\0x06151622\ward\ward_sentry_color.tga
- Compilation successful.
Compiling VTF: materials\models\items\wards\0x06151622\ward\ward_sentry_color.vtf
- Compilation successful.
Compiling VMT: materials\models\items\wards\0x06151622\ward\ward_sentry.vmt
CTargetVMT::Compile OK! - materials\models\items\wards\0x06151622\ward\ward_sentry.vmt
Compiling DMX: models\items\wards\0x06151622\ward\ward.dmx
- Compilation successful.
Compiling DMX: models\items\wards\0x06151622\ward\ward_anim_spawn.dmx
- Compilation successful.
Compiling DMX: models\items\wards\0x06151622\ward\ward_anim_idle.dmx
- Compilation successful.
Compiling DMX: models\items\wards\0x06151622\ward\ward_anim_die.dmx
- Compilation successful.
Compiling QC: models\items\wards\0x06151622\ward\ward.qc
- Compilation successful.
Compiling MDL: models\items\wards\0x06151622\ward\ward.mdl
CTargetMDL::Compile Failed - c:\program files (x86)\steam\steamapps\common\dota 2 beta\dota\models\items\wards\0x06151622\ward\ward.mdl
Same as
http://www.polycount.com/forum/showthread.php?t=117501http://www.polycount.com/forum/showthread.php?t=116498
Some strange random error thing ?! -.-
Replies
*When exporting animation, only select the bones.
*When exporting models, select the geo and the bones or just the geo
*Make sure that the skeleton you're animating is the same that your meshes are bound to.
*Make sure your LoDs are bound to the same skeleton.
Make sure that the names of the bones are consistent across model fbx's and animation fbx's (I had issues where I updated the animation with additional bones and forgot to re-export my models with the new bones)
Now my model is flipped by 90°... Just random bugs..
Make sure you're on the right coordinate system (x-up or y-up)
XForm messed evertything up I try without XForm in Autodesk looks all fine but imported its flipped
I'm not too familiar to exporting from max, so maybe somebody with more experience can weigh in on the up-axis issue here and what needs to be done to have it working correctly.
Micro Ward: