This tutorial is covering, how can you use multiple materials on one mesh in 3dsMax/UDK. The theory is simple, we will assign different material ID's to the mesh for different materials/textures.Lets try it with a simple box. After you made the box, open up the material editor, and click to "Standard" Then select…
I seem to be having some baking issues inside udk. When I put my model in and slap a material on it seems to be fine, but after I bake it, the uv become distorted and unrecognizable. I'd like to be able to use udk for more than just model viewing; any advice I can get would be appreciated.
Hello Polycounters, finally finished this small scene I started a long long time ago. I used 3DS Max, Zbrush, Photoshop and of course UDK for the creation. Enjoy and feedback is very welcome. [ame=" https://www.youtube.com/watch?v=ybjIeIvEX4U"]Lost Fountain - UDK Realtime Render - YouTube[/ame] Greetings Manfred…
Every time I open up UDK to try and learn how to use it, it begins to lag really hard and my computer starts to hang for a second, every second. Basically my mouse jumps around and everything is extremely choppy and slow. UDK only takes up 25% of my processing power, but it still seems to lag! Here are my system specs:…
Hello there. I've been playing around with UDK for a while now but usually just to set up 'simple' scenes and make basic shaders, but I wanted to do something a bit more complex this time. I don't really know how this effect is achieved, but I thought it would be just some shader with some sort of parallax thing going on.…
Hey everyone, I thought it would be good for me to share some of my kismet scripting and general UDK tech art. For full details on my scripts you can check out www.hatchiedesign.com and feel free to ask if you have any questions. A direct link to my kismet documentation http://hatchiedesign.com/?page_id=952 Moving Objects…
Hello! I have encountered an issue in UDK. Here's the situation: I have created a door model in 3ds max 2012. I have unwrapped the UV's properly and created two UV sets so that UDK can use one as a lightmap as per import rules. The mesh imports into UDK fine, has the proper material applied, and looks perfectly normal as a…
Started this project to work on both my env art and my UDK skills. Any crits on the colour, scale, setup, quality etc. is all welcome. Cheers! If there are any good UDK lighting tutorials anyone can point me too I'd appreciate it.
Is there anybody here who specializes in effects work in UDK or any other real-time engine? I'm curious to see what other people have come up or have put in their portfolio. I want to get into creating effects work for UDK so any suggestions or resources would definitely be appreciated as well :]
Hello there, This is my sewer scene inside UDK. This is my first scene inside UDK, usually I make props and vehicles etc. As you can see It's a lot inspired by mirror's edge ( I love that game ). In my opinion the scene isn't finished yet and I need your advices to improve it. Thanks by advance !