Hello everyone! First time posting on polycount. I have been working on a scifi pistol for one of my college classes and wanted to make a progress thread. Any feedback is more than welcome! This is the Concept Im working off of Going to make a second pass at the high poly to fix some of the pinching and add detail to a few…
Hello! I saw this painting of Guybrush Threepwood in Uncharted 4 by Hyoung Nam and I thought it could be fun to make a model based on the painting. Still working on the sculpt, I think I will make the coat more destroyed looking and I need to detail the face at least. . I have also tried to improve my hair creation…
Hello, I'm looking to create super high detailed stitching, like this image below: What is the best way to do this? I have been playing around with the stiching filter on some of these substances: https://www.allegorithmic.com/blog/substance-source-automotive-materials-interior-1 Unfortunately I'm not getting the detail I…
Looks like someone took screenshot and ran them through a genAI to make them "more realistic". The face look really different and the image overall inconsistent. Why do they believe wetter/shinier face are better exactly? Until now I always praised DLSS as a good usage of AI, guess that came to an end.
Hello everyone im working on a barn for a game me and a few friends are making, and im stuck on how i should texture it. the barns walls are made of seperate planks instead of just texturing a flat wall to look like wood planks, so how would you guys texture something like this?
WIP PROGRESS MUSEUM ENTRANCE Mythology scene from concept to engine. (looks like engine part will have to wait until I get sorted out so in the mean time I paint paint paint) :) Hi, I need help picking which image to continue with. Thanks in advance, crits also welcome.
Decided to make a thread for this since I've worked on it for a while and the thread I posted originally in was intended for small testing and practice, first started out as a doodle but I decided to keep going with it. Previous updates can be seen here…