Since we're in to 2014 now I thought it would be fun to ask what piece or pieces of game art you really enjoyed from 2013? Whether it was its quality, execution, how it inspired you, or whatever reason made it one of your favourite pieces from 2013, post it here! I'll kick it off with my love of Ryse's game art. I'm not…
I have 3ds max 2016 (with sp2 i think). And i have imported a rcs point cloud. Im trying to build geometry on the point cloud and for that i need to snap to the point in the point cloud, but it doesnt work. It ignores the snap. I tried what i could but it doesnt snap to the point cloud points. Sometimes (1 out of 20 tries)…
Hello and have a good year 2015 everyone! This is a compilation of works from 2014 in a short and hopefully not too boring video. http://youtu.be/jsiFLAMFg_w As always i hope you like it ! Regards.
I think monster might be onto something. I think they fixed that in 2013 or 2014. We went from 2012 where it was happening on a few custom rigs I had experimented with, but when we jumped up to 2014 it didn't happen when I recreated the same setup. I wish I still had the files so I could test them out in 2014 and see if it…
Hey there, a quick question for the people that already migrated/have experience with 3ds Max 2017. I'm still using the 2012 version at work and now looking into upgrading to 2017. Therefore I fiddled around with the new version it for a while and I am baffled: Is there still no function to equalizing texel density across…
You could always key-frame the text 1 and text 2 to jump from within the camera view at frame 100, and 200 respectively to way outside of the camera view to frame 101, and 201 As far as rendering goes have you considered rendering out to image files in a lossless format (tga,tiff,png etc) and then recompiling the images in…
Hi guys, Need a .DAE exporter for Maya 2014.I grabed the PVRGeo POD exporeter but only supports 2012 the same with ColladaMaya plugin. Any suggestions please?
Hi, Martin. I submitted the report on autodesk forums here http://forums.autodesk.com/t5/3ds-max-3ds-max-design-general/major-3ds-max-2016-cut-tool-bug/td-p/5611608 It looks like some sort of graphical glitch when I use Nitrous Direct3D 11 display in max 2016. Basically every time I left click on the geometry while in cut…