I think that's largely implementation dependent. Some engines instance assets better than others. But definitely much cheaper, as you don't have to send texture data to the GPU. The increase in draw calls caused by the additional lights should be simple enough to get around, if your engine supports deferred rendering. I…
I'm Available for new contracts Some things to keep in mind: As much as I would love to help every awesome project out, I have to get paid (it's how I keep my cabinets stocked with ramen and peanut butter) I can't work for minimum wage. Do the math (I'd be happy to give you time estimates based off your requirements) I can…
Along with Kismet in UDK I've heard tell of something called "logic blocks" in Blender's game engine which sound pretty easy to use. You might want to check it out, you could just use it for the engine if you want to author your content in another app. As for Unity the programming side can be pretty simple depending on…
I'm using Unity 3.0 Pro. I updated the first post with new images that include some changes you guys suggested. I toned down the lamp light, also toned down the blue glow around the sword and made the sword glow with a slightly warmer color to make it pop more. I also soften the rock texture a bit to make it look less…
SSVR (VR Game Studio) is looking for several freelance Character Animators. -Create and maintain animations for real-time using Houdini. -Implement animation assets into Unity. -Work with technical lead in completing animations in a timely manner. -Knowledge of traditional animation principles. -Work with character art…
This is the result of an art test I just completed today. I was to create a scene where a house is in a clearing in the woods, at dusk, with sunbeams shining through the trees. The test specified not to create any of the models myself, but to use assets I've downloaded. I mainly used the Unity Asset store, but also…
Hi folks been lurking a long time here , so this is my first post of my own stuff. I know there are a lot of barrels out there but i still thought i could make one too. So this what i have got right now. the screenshots were taken in unity and im using a similar shader like the team fortress one which i found at the unity…
Hello, I'm currently looking for a full time and/or contract opportunity. Preferably in my area (San Francisco, CA), but all my job experience is remotely. I can work any hours you need (Be it 6 pm or 6 am). Highly suggest you look over my portfolio over at www.kevincastaneda.com Contact : Colorblindsequence@gmail.com Here…
Hi, I'm having a problem with my CG tessellation and displacement shader. I'm doing this in unity but I'm not sure this is related to unity. To make it short. I use the diffuse texture alpha chanel as my displacement source. I set it to 128. I calculate displacement like that (DisplacementCenter = 0.5f) float vHeight =…
We're looking for an experienced UI artist to build (and help design) a Unity-based interface for-use on many platforms, from PC to mobile. The work starts right-away after payment and terms are settled. Must have experience with UI art reflected in a portfolio and the time to dive in to the art needed for this startup…