Hi folks
been lurking a long time here , so this is my first post of my own stuff.
I know there are a lot of barrels out there but i still thought i could make one too.
So this what i have got right now.
the screenshots were taken in unity and im using a similar shader like the team fortress one which i found at the unity wiki...
..the normal map was not baked but still generated from a hight map with xnormal plugin.
..what i think i have to invest most time still is the spec gloss rim map ...3 channels are hard
C&C would be really cool
cheers next
Replies
and slightly adjusted the specular lvl of the wood.
thx for tha feedback.