So Megascan we hope will launch soon we are working on some of the back end stuff as well as polishing the service for launch and are making large tweaks to the scans and adding new features/materials to the list. I won't get into much detail here about what makes us different from others sites or competitors. I will…
Here are my thoughts in no particular order: * 1. Resume You really need to reformat your resume. At the MOST it should be one page long. You have a lot of wasted space, mostly in the form of a large font size and spacing between lines. Your list of skills can also be converted into a table. You can get what you have…
Gameloft Barcelona, the studio behind the mobile gaming hits Despicable Me: Minion Rush and Asphalt 9: Legends is looking for a Art Director to join the team. About Gameloft Leader in the development and publishing of mobile games, Gameloft® has established itself as one of the top innovators in its field since 2000.…
Edit: I realize that I may have posted this in the wrong forum section - if a moderator sees this I believe it should be moved to 3D art showcase and critiques Hey guys, I am new here to polycount. I was wondering if I could get some critiques on some scifi textures that I have made using Fusion 360 and Substance Painter.…
Avalanche NYC is looking for artists! We're a very tight team of hard working artists. I've been working in the NYC office for a while, Sthlm-office for 1½ years before that. If you have any questions regarding anything related to these position feel free to contact me on valdemar.nyhlen [at] avlanchestudios.se Environment…
Red Storm Entertainment is seeking a highly skilled and seasoned Technical Artist to join The Division team. The ideal candidate has a diverse art and tech background, with a passion for assisting the team in realizing the engines potential. Responsibilities: Design, implement, maintain and document the art creation…
Hello! In the coming couple of weeks Polycount is going to be receiving a much needed overhaul to its backend software, which means a number of things we think you'll find interesting. First off, we're no longer going to be using vBulletin. We've teamed up with Vanilla to bring the overhaul to our community. Using Vanilla…
Hey people I have (yet another) UE4 project (that will inevitably get mothballed and forgotten in the future) hugely inspired by the behemoth tank in the Battlefield 1 DLC, and BF1's train behemoth itself. It's been quite a quick turnaround so far, with most of the work shown being done over a long weekend with my place to…
Hey guys, I was talking on the IRC with a few other polycounters about my recent dive into SFM. The conversation eventually led to me sharing tons of links to resources I've found, and Boltz made the recommendation to gather it so it's on in one place on polycount. Wky's guide to setting up Dota 2 with Filmmaker This guide…
I'm looking to hire a small team of talented individuals to help produce a quality first person shooter (working title is Orbital Assault) Who Am I My name is Alan Stagner. I'm the author of Unity Multiplayer Games by Packt Publishing. I also collaborate with DaikonForge on a number of previous and upcoming Unity…