Avalanche NYC is looking for artists! We're a very tight team of hard working artists. I've been working in the NYC office for a while, Sthlm-office for 1½ years before that. If you have any questions regarding anything related to these position feel free to contact me on valdemar.nyhlen [at] avlanchestudios.se
Environment ArtistRequired Qualifications
- Experience from working on an open world game or equal
- At least two years experience from working on a published AAA title
- Excellent modelling and texturing skills.
- Maya and Photoshop are required.
- Strong documented artistic skills
- A great sense of technical excellence, functionality and problem-solving
- Strong communication skills and ability to work in a team
- Passion for playing and making games
Desired Qualifications
- Ability to communicate an artistic vision
- Some understanding of level design and game mechanics
VFX ArtistRequired Qualifications
- 3+ years minimum experience in the game industry on a AAA game.
- Expert in creating high-quality particle effects and textures
- A portfolio showcasing high-quality effects reel and high resolution effect textures
- The ability to view visual reference of an effect, deconstruct it and subsequently re-create it in a real-time game engine is essential
- Strong knowledge of environmental effects, cloth simulations, lighting and dynamics
- High proficiency in technical problem solving
- Knowledge of Photoshop, Maya, Adobe After Effects and 3D Studio Max
Desired Qualifications
- Experience working with and knowledge of PS3 and X360 hardware
- Experience creating real time effects through proprietary engines
- Experience in writing scripts/plugins in MEL, C/C++ for Maya
- Experience in creating real time shaders and post effects
Senior Technical ArtistRequired Qualifications
- At least 5 years in games or game related experience modeling and texturing environments using Maya/Zbrush.
- At least 2 AAA games completed and shipped on multiple console and PC platforms.
- Possess a competent foundation in the traditional arts; drawing, painting, sculpting and/or photography skills.
- Excellent eye for form, shape, structure and color in regards to modeling, texturing, spatial composition and visual storytelling.
- Strong artistic and conceptual ability to visualize and maintain the design and art vision of an area in detail with minimal concept art and direction.
- Sculpting clean and efficient models, strong UV mapping and exceptional texture creation for hard surface, architectural and organic natural environments
- Outstanding technical skills to manage assets to fit memory, frame rate limits, and design considerations.
- Develop textures for in-game environments including color maps, normal maps, speck maps, height maps, AO maps, detail maps and transparency maps
- Comfortable working with physical based materials and shaders.
Highly Preffered Qualifications
- Production using deferred rendering, GI lighting and destruction
- Shading and/or scripting language experience.
- Open world game development experience.
- PS4/Xbox One game development experience.
UI ArtistRequired Qualifications
- User interface design experience on at least one released game
- Strong Photoshop skills
- Proven skills in merging UI design with game concept as a whole
- Ability to work with several development teams, while maintaining consistency of design
- Good verbal and written English skills
- Moderate skill in ActionScript, Python, or similar scripting languages
Desired Qualifications
- 3D modeling experience (such as 3DS Max or Maya)
- Demonstrable appreciation of UI hurdles for PC versus console
- Appreciation for the role of typography in UI design
- Knowledge of motion design in modern game front-ends
- Familiarity with font design
Senior Character Artist - Position filled.
B]Required Qualifications[/B]
- 4+ years industry experience
- Previously created character models for one or more published AAA games
- Excellent skills in Maya, Photoshop and Z-brush are required.
- A strong sense of asset ownership though the art pipeline, taking full responsibility for assets from initial creation to implementation in the final product
- Ability to create highly unique characters based on existing concept Art
- Strong communication skills and ability to work in a team
- Advanced understanding of generating normal maps from high poly models
- You have an excellent artistic ability and you are driven to find the right visual feeling and quality in your work
- Passion for playing and making games
Replies
We're looking for experienced artists that can work in the US.
Drop me an email or PM if you're interested!