Hello my name is Lance , i'm 3D Artist with 3 years professional experience , my primary focus is stylized art. I have experience working with several publisher on Unreal marketplace & Unity asset store. I have very general knowledge base and skills as well as stylized character art & environment , prop . I am looking for…
Hi, I am currently looking for a job as Unity developer in France and now internationally. I could use some advices on how to improve my resume and my cover letter. To summarize quickly, I used to be a web developer (PHP, JS) and switched to game developer.I started Unity almost 2 years ago. I've created several prototypes…
How does one create Snap-Fit well structured modular assets in 3DS MAX and effectively use them in Unity. Problems: Max is terrible for this kind of structured work, tesselating meshes, keep things within tight boundaries (1mx1mx1m etc) Then Unity is even worse! Even using snap to grid, the grid falls apart very quickly,…
Hi, welcome
to my sketchbook! Below you
can see some recent projects I call finished. In the other posts you
can find the work in progress images. Home
viewing application For my bachelor exam I developed a home viewing application for smartphones / tablets. The application was made in Unity. I still want to add some more…
I am really getting a bit frustrated with fbx format , particularly for animation keys. It seems that the only way to accurately export the anims which include planted feet is to have a keyframe per frame. The keyframe reducer just randomly gets rid of keyframes that might be a important. I need a way to bake all my…
Hey, I am pretty new to engine work and world and environment building but I was wondering, if you build an open world environment inside unreal and you would like to use real time GI for the day and night cycle and also baked lighting for interior rooms etc, how would that be done? Would you assemble the scene in your…
I'm using topogun to bake normals, and I don't want to be so sloppy when baking normals anymore. There's something in particular that I'd like to know how to solve. I've noticed when baking world space normals, a cube gets baked nicely. But when I bake tangent space normals, which is what I need for Unity, I get the…
Hello, I am looking to bring on a pixel artist for a mobile game, the game is my clients 'Rap music video' the concept has not been decided upon but I know how they want the design to look. currently we are targeting IOS and Android made in Unity (If you have unity experience it's a plus) The contract will pay out in…
Hello Polycount community, I am developing a shading solution for Unity based on the one used in Dota 2. You can find any information about this framework on the Unity Forum. Game Shaders Volume 1 - Dota 2 I will release a demo soon with Dota 2 characters but I also would like to show the power of this shading solution…
We got our Kinect units at work yesterday. Took it home and played Kinect Adventures. I must say, it's more fun than I initially thought it was going to be. I actually feel less stupid playing Kinect than I did waggling a Wiimote. The waggling always felt superfluous. If I was a kid, I'd love a Kinect.