Amazing work! If you could share you leaf shader that would be amazing. I have been struggling with getting my leaves to look good with the new foliage shader model in ue4. Getting good roughness and SS maps proves difficult. Also regarding what locater16 said: Is it true going over 20K per tree is acceptable for next gen?…
If you don't think you can cut it anymore why not try becoming an animator. "Next Gen" is really current gen, you can get a job at a company doing things the old way but eventually you're going to have to bite the bullet and learn how to do it. When I get home from work I usually don't feel like doing any 3D but I've done…
I'm trying to delete part of the mesh I extracted from my body mesh to use for clothing, when I try to delete it the inside of the mesh loses thickness, see the rim of the sleeves compared to the deleted area, and it also gives this double/ inverted normals issue I try to extract instead of deleting given it's not working…
Hi, I’m a manga script writer. I’ve watched over 400 anime and read nearly 200 manga, and now I’m developing my own original manga-style series called “The Unknown Awakening.” I want this to be the first proper Indian manga with a global audience. In a world where 25% of humanity awakens superpowers upon reaching maturity,…
I find it's best to put a wip side-by-side with the ref, makes it easier to judge similarities/differences. And the closer you can get your 3d camera's FOV and angle to the ref, the better.
We’re looking for a Product & Growth Lead to join our team — someone who can help move our projects from creative development toward validation, strategy, and launch. We’re a small independent team working on several game and interactive projects. Some of them are still in early concept stages, others are already in…
I don't know what GML is, is there a program you can view the files? Anyway, the main problem is that you are getting the vertex color incorrectly. The function expects a map vert index, but you are giving it a geometry index. The number of vertex colors doesn't always equal the number of geo verts. For example, a vertex…
Hellos :) thought I'd set a thread up instead of spamming elsewhere :) Also I'd very much like to have some crits as I'm now going out of my safety zone and doing current gen art after half a decade of doing hand held and previous gen console games. I've started work on the Splash Damage art test - This is the big one as…
hey folks, I am currently teaching myself in character rigging while working on an educational project. So far I’ve been following the official character rigging tutorial from the maya learning channel on youtube. See the list of videos included in the tutorial here. Now it comes to the part where I want to create joints…
I think they have a standard head mesh they project onto the cleaned up scan, and then project textures from camera positions in maya or nuke or something else. Ok I think I'm starting to see your point and maybe agree with you - under certain circumstances. Under 360/PS3 gen art budgets, it would be really easy to take a…