[Still Looking] - Will be updated once I find an artist Good day!I'm hoping to find an experienced artist with a unique stunning art style to collaborate with. # Who am I?* I'm a self taught programmer that is now about to graduate with a computer science degree. * I have 5+ years of experience in game dev. I can pretty…
I just got a "dream job" at 3D-related company. It's good, I like it there, everything is great. But when I get home and I want to do my 3D stuff, I just can't. It feels totally strange to me, I feel uninspired, I have no ideas for what should I create. Do you guys know this feeling? What should I try to do?
I want to create a mask in my material that is generated from maths rather than a texture. I want to be able to create a simple white square in a particular coordinate to use as a lerp mask but can't work out how or if it's even possible. The closest math I've seen is from taking sprites out of a flipbook texture however…
Hi all, May sound like a bizarre question, but does anyone know if there is a tool that creates some kind of boolean extrude using a B&W image? I was thinking that the white on the image would be treated as some kind of 'mask', allowing the shape to be extruded but it would also generate vertices (therefore creating the…
Kind of...but alot simpler to use, with big buttons and shiny interface features All of the tools would also be more streamlined to use, with a different setup to the way they work. The intention is that you get to create professional demo reels in as little time as possible with great ease of use. There is always room for…
If you want to be a video game artist, the lessons you will learn from creating a nice scene in a game engine such as ue4 are invaluable. It's easier to create a great looking scene with typical renders as you don't have the same limitations. If you just want to practice modelling and have some fun though, feel free to…
Butthair has great questions. When I have error messages I don't understand, I always use the rule "when in doubt, reset xform and collapse stack" if that doesn't work - Make a new box primitive and in the sub-object mode of that box click "attach" and attach your suspicious objects to that box... delete the polygons of…
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Hi everyone! 👋 I’m a 3D Character Artist specializing in realistic and fantasy-style characters for games and cinematic projects. I create game-ready models from concept to final textured asset, including: * High-poly sculpting (ZBrush) * Retopology and UVs (Blender) * PBR texturing (Substance Painter) * Rig-ready topology…