if I were you, I would just take screenshot with naked male blood elf ingame (ewww), and start painting ideas on top of it. its quite possible to finish model, UVs and textures in 2-3 weeks. depends on your experience though. just spend couple more days on design. you don't really need 50 new thumbs. it silly kinda. I…
Well ladies and gents, I guess it's about time I stopped lurking and started posting. So...TA-DAAAH! My first character/post up on Polycount! Yay! Finished this lovely lady, the Fixomancer, the other day so I thought I'd show you awesome folk. She began her life as a prototype model for a doomed Unity game, but she was way…
I'm a big fan of the exercising, and get the posture question a lot. Sitting in a chair all day is a lovely combination of physical destruction. Because of the natural forward focus of the body, most of the muscles in the front of your torso tighten. All the back muscles, lay waste in atrophy from lack of use. This nasty…
This thread is a collection of personal work conducted for USO; however some work may belong to others. The UDK Screenshots are also taken from the Editor window to capture to post process. This post contains a basic overview of the game, while others that follow will provide personal assets, texturing and art style…
The Littlest Target Trouble Rengar had watched the lone Yordle girl gather fallen acorns off the ground from the always perfect cover of tall grass, contemplating what it was about her that irritated him the most. Perhaps it was her incessant, tuneless humming, which had made it far too easy for the hyper alert hunter to…
Shapeways Contest Rules 1. Eligibility. This contest is operated by Polycount in coordination with Shapeways. It is open to Shapeways users over 13 years of age at the time of entry who live in a jurisdiction that does not prohibit this contest. Employees, officers, and directors of Polycount or Shapeways and their…
TL;DR: The moment PC started to do its own thing was the moment I stopped care for or thinking of GA, Fred, et al and was able to focus on bringing competitions to Polycount that could make bigger differences to artists than hardware, small cash amounts, of their artwork being flourished somewhere they have no control…
Okaaay one last note! This is coming around the corner. Notes on Game Dev 2D/3D Environment and Character Art Competition The Notes on Game Dev 2D/3D Environment and Character Art Competition, targeted at celebrating upcoming talent with an interest in game art, is open for entries until June 15. Art will be judged by some…
Actually, speaking from the standpoint of a 2D artist, I know where Pogo's coming from. I touched a bit on my concerns in a previous post. While it's true that previously, 2D stuff would often get ignored and the sketch thread was largely the same handful of people posting over and over, I also always appreciated the lack…
Team Chivalry is searching for experienced and dedicated individuals to help us develop Chivalry: Battle for Agatha, an upcoming indie title created using the UDK with a heavy focus on first-person melee combat and objective-focused team play in a medieval setting. Our previous title Age of Chivalry The initial public…