Okay, so coming from offline renderers. I need some detailed explanations about unique texturing especially without tiling and what technique are currently being used to achieve this. I am aware of using tiling textures with mask and randomising and blending several textures but as someone who paints textures unique to…
Hey folks! I am seeing a problem with textures I've created in Designer that are not displaying correctly in UE4. More specifically the problem is that the Albedo/Base Color is super washed out in the engine. Here's an example texture in Designer with the Display sRGB ON by default Here's the Texture in UE4 with the sRGB…
Hi! I am playing with the multi-layered texture node under Maya to paint a level with lot of different texture files. I first tried with vertex color and layered texture, it allows me to apply a first texture to the object (example : earth texture) and then to paint over a second layer another texture (example : grass…
Job Description: As a Texture Artist at the, you will help texturing different assets. You will also be required to create different textures such as ground, walls textures. Required: Understanding of texturing; both basic texturing, asset-texturing. Experience with a texture program (Photoshop, GIMP, etc). …
Some questions I would have as a potential buyer: What software did you use to make these, and can you briefly describe your process? What resolution are the textures? Tiled? What textures are included per pattern, it is PBR? What file format and bit depth are they? How are the files named?
@fredriklars thank you! I have a set of decals (with POM) planned for the terrain, I'll try to add them after painting the landscape or in next stages and see how it looks @aumramaram well it takes me a few hours up to a day tops for most complex stuff until I go to texturing since I skip high/low/baking and just model the…
Hey guys, I have been working on a prison environment, and now it is time to texture it. I have been comtimplating if I should use seamless textures primarley for large portions of the jail (like the floor), or actually make UV maps for them, and make it one whole texture. I decided to go with seamless textures on the…
For the texturing part, I was taking inspiration from an 80lv tutorial by Alice Hu, who was designing a stylized hand painted-textured Pokedex, which was similar to the style that I was going for and also created by the same concept artist. I knew I would be using Unreal for the final render because I needed to add the…
Hi! I’m Bianca, a 3D artist and designer with experience in game development and product design, currently looking for new opportunities (freelance or full-time). I specialize in 3D modeling and texturing using Blender, ZBrush, and Substance Painter, and I also have experience with Unity. I’ve worked on game assets…