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Seamless Textures

polycounter lvl 18
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Striff polycounter lvl 18
Hey guys, I have been working on a prison environment, and now it is time to texture it. I have been comtimplating if I should use seamless textures primarley for large portions of the jail (like the floor), or actually make UV maps for them, and make it one whole texture.

I decided to go with seamless textures on the larger areas, and I am going to give other things their own texture space. The question I have is, for the parts that I want to have seamless textures on..do I have to UV map it? This is what I currently have :

04.jpg

I am just scaling the UV's up or down to my liking. Is this how seamless textures are UV'ed?

Also, I would like to add more detail to my seamless textures, but im afraid if I do, people will definatly be able to tell it is repeated. How would you recomend adding detail without it looking half assed?

Here are a couple pictures of how my first seamless texture looks in the scene :

01.jpg



02.jpg

And this is the texture (I know, its photosourced, but im still learning PS!) :

03.jpg

Thanks for the help guys.

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