I'm fairly experienced with using 3Ds Max and I know that ZBrush is an industry standard. I've got a potential job opportunity coming up in 3 months or so and it requires knowing ZBrush. Where do I start? Is a tablet required? What are some excellent beginner tutorials? Any help appreciated.
Hey, in order to have a semi-complete texturing skillset, I really wantto learn a bit more about cube maps. I seem to understand the theory artwise, and I have a pretty firm idea of how to use a mask for one on a texture and make it look good, but I have no idea where to get or how to make a cubemap in the first place. I…
Hi Everyone! Help me help others.... Several months ago we had a series of crossover videos created to help artists that are picking up MODO from 3ds Max, Maya, Softimage, or C4D. The response has been really good thus far, but they are still not widely known about. The videos are really well laid out imho and help bridge…
I want to learn how to write shaders, I believe the language being HLSL (are there other types? I assumed HLSL is the standard, if not only.) I've got programs like rendermonkey and whatever the ATI version is but quite frankly I found them a little restrictive and I'd heard you may as well learn HLSL instead. But I'm…
I am new to the community, and before I ask my question, I feel that this has happened to your community when the tf2 update went up, and I am sorry to those of you that were native to here and are getting pestered by people like me. Anyways, I am getting started with 3Ds Max, and I am wondering how to import some of…
Hey folks! I was wondering: When you have to retopo something like that: would you start with the borders(?): Or would you just begin with the obvious part where you know there is no curvature and build the rest based on that: I find it somehow hard toget a good looking retopo-mesh with that simple mesh.... it is the…
I’m incredibly happy to finally be able to share what I have been putting together over the past couple months,so with that i'm happy to present the Hard-Surface and 3D Print Pro Suite for maya A series of 4 Python scripts used for both hard-surface and 3D print prep pipelines. The Full Master Suite Includes: • Hard-Print…
I can't recomend this book enough. It's about the history of Nintendo and touches on other parts of the game industry (atari, etc) It has biographies on all the major players, Miyamoto, Yamauchi (Japanese ceo of nintendo, and the guy who made Nintendo what it is), Awaki (american president of Nintendo). I am over halfway…
Hey All, So, I've decided to try my hand at a concept I saw online that I thought was awesome. Its for the upcoming game Deus Ex 3 by Eidos Montreal. Anyhoo, I don't know who the concept artist is, but I really liked this environment, so I've decided to go ahead and model it for shits and giggles. Hopefully more giggles…
I've been working on a cool retro-futuristic environment that I call Data Integrity! I tried to build my skills with environmental storytelling, real-time VFX, and using an optimization-focused pipeline with decals and a shared trim sheet/atlas. I'm having a lot of fun trying out and learning new things, so if you have any…