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Getting started with cubemaps?

Joseph Silverman
polycounter lvl 17
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Joseph Silverman polycounter lvl 17
Hey, in order to have a semi-complete texturing skillset, I really wantto learn a bit more about cube maps.

I seem to understand the theory artwise, and I have a pretty firm idea of how to use a mask for one on a texture and make it look good, but I have no idea where to get or how to make a cubemap in the first place.

I found this, from Ben Cloward, after googling, and I seem to understand the steps he's proposing with hdrshop and the ati cubemap gen:
http://bcloward.blogspot.com/2006_01_01_archive.html

But I'm not sure where or how to get a light probe image in the first place. How is this usually done, by artists? Are you making them in photoshop, or manually cutting together your cubemaps in photoshop, or sourcing them from free images? Taking the photos yourself and going through this whole process?

I really don't know where to start, so, any and all information on getting/creating and using cubemaps would be a great help. Thanks. smile.gif

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