Hey, in order to have a semi-complete texturing skillset, I really wantto learn a bit more about cube maps.
I seem to understand the theory artwise, and I have a pretty firm idea of how to use a mask for one on a texture and make it look good, but I have no idea where to get or how to make a cubemap in the first place.
I found this, from Ben Cloward, after googling, and I seem to understand the steps he's proposing with hdrshop and the ati cubemap gen:
http://bcloward.blogspot.com/2006_01_01_archive.html
But I'm not sure where or how to get a light probe image in the first place. How is this usually done, by artists? Are you making them in photoshop, or manually cutting together your cubemaps in photoshop, or sourcing them from free images? Taking the photos yourself and going through this whole process?
I really don't know where to start, so, any and all information on getting/creating and using cubemaps would be a great help. Thanks.

Replies
Here's some more tech info on HDR: http://www.hdrsoft.com/resources/dri.html
So basically, when you have HDR light probe, you can use HDRShop to create cubemap, or maps for whichever format you want to use, including sphere or cylindrical maps, if I remember correctly (been a while since I messed with image based lighting).
You can paint one from scratch, or render a CG scene, or photograph the real world, or combine a couple of these to make one.
To paint from scratch, the easiest thing is to use SkyPaint. Costs $85. UI is ugly as hell, but it's basically just a viewer that exports/imports the current view to Photoshop, where you paint what you want. Works pretty well.
CG cubemaps can be made from most 3D packages. There are dedicated 3D landscape/sky proggies that do a good job. Vue D'Esprit, Terragen, etc.
Photos can be done with the mirrorball, or by stitching together a couple shots from a fisheye lens, or by using a standard lens and stitching a whole bunch of shots. Lots of methods, some easier than others...
http://gl.ict.usc.edu/HDRShop/tutorial/tutorial5.html
http://www.panoguide.com/howto/panoramas/spherical.jsp
http://www.johnhpanos.com/360tute.htm
http://www.lightspacewater.net/Tutorials/PhotoPano2/paper/
http://www.ericchadwick.com/examples/tutorials/multi-photo_panoramas_in_max.html
Good luck.
Just open up an ldr cubemap
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Where would I get one? Just google, or what?
(fog, eric, thanks, will read through all those links)
it certainly helped me understand the basics though.