just want to know if people think i should up the poly count of this character that i created for a mobile game and now only want to use it for beauty renders for portfolio. its currently 4700 tries.
That's a robot what I've made for Crusator game. Here you can see transformations https://www.youtube.com/watch?v=NWZqBuF2HgQ I'm not sure may I add link to Steam page here. But if you want you may find it there. If you don't mind I'll be publish here my devlog. Modeling and animation were made in Blender, texturing in…
Last update: Hi everyone, This is some work I'm doing to improve my portfolio. (Sadly, the project I was working on, was canceled ) Initial sketch : Wireframe: Next step will be to make an environment for it ... C&C are of course welcome wip:
This was a project that I recently finished, featuring a character of mine rendered in a more 2.5D pipeline. It was an interesting endeavor and I would love any feedback in regards to it. I am new to hand painting however I am eager to improve. model
Hi all, new to this forum and relatively new to 3D modelling! Have recently attempted to model a concept by David Revoy of a "Bot Bunny" and would appreciate any feedback in terms of improvements or advice when texturing/unwrapping and generally progressing from this stage. Any comments appreciated thank you! (MeshSmooth…