what exactly do you want to do? If its bind them to hotkeys or create a custom UI buttons for them then look to my last post (i ninja edited it :) ) executing the commands with -1 or +1 one will move it 1 loop or ring. increasing that number just makes the jump bigger. In Script Off the top of my head I'd use the spinners…
Greetings! We are developing a premium browser-based 3D configurator for fiberglass swimming pools and are looking for an experienced realtime technical artist / game-ready asset specialist to assist with optimization, retopology, material conversion, and realtime rendering workflows. We need someone who specializes in…
The purpose of this looping animation is to showcase my products and the desired effect they have on people. Most of my products are gifts for women. And the product I want to highlight with this project is a keychain. I envision the following: A boyfriend and girlfriend holding hands facing each other standing still. The…
When setting the "Out of Range Type" in the curve editor to 'loop' it'll allow an animation to loop as many times as the timeline length will allow. But, if you're storing multiple animations along the timeline the loop takes the hidden parts of the timeline into account too. Is there a way to make the Out of Range Type…
Hey guys, I've been playing around in ZBrush and I'm following this tutorial: http://pixologic.com/zclassroom/homeroom/lesson/environments-with-seth-thompson/ I'm having a slight problem with the panel loops though. In the video he says to turn off Polish entirely to create a harder edge, but when I do that it doesn't seem…
You can do it that way because ngons are fine as long as they have an edge loop buffer between them and a change in direction on the mesh. However it would be best in general to finish those loops off around the object and keep them in quads. That way if and possibly when you need to drop an edge loop on that object you…
What is best practice when exporting looping animations for use in a realtime 3d game engine? for example: looping walk cycle (frame 0 and frame 100 are identical) 1. set start frame to 0, end frame to 100, export or 2. set start frame to 0, end frame to 99, export Option 1: duplicate frame data but curves placed end on…
Hi everyone, We are looking for a first-person weapon animator/rigger for our tactical FPS project, built in s&box / Source 2. We will provide: * weapon model * already rigged first-person arms * textures/materials (if requested) * reference examples for weapon positioning and animation style (if requested) The weapon…
Evening all. Im following this tutorial: [ame] https://www.youtube.com/watch?v=QoKVz1o99FE[/ame] for a traffic light and where he put in the first egde-loop at 1:18, hes able to put the egde-loop where he wants it to be. But in my case, the egde-loop just snaps in the middle of the blue box. What am I missing? Is this a LT…
I'm fairly new to MEL so please bare with me. I'm trying to create a script that will create a polyCube with a spotLight after pressing a button, but each time you press the button in the menu it would create another copy of the two, but right beside it and not on top of the original. Basically creating a loop of the cube…