At some point in the modelling process I guess I hit a tool or shortcut by accident and ended up with these dotted lines around my model. I have no idea how they got there or how to remove them. Does anyone know what I might have accidentally pressed, or how to get rid of them? I've tried relaunching zBrush and they're…
Hey all, I've recently been trying to learn the maya pipeline so I apologize if this is a newbie question. What's with these annoying lines flagging each individual vertex in maya. It really pollutes my viewport and I can't seem to understand how to get rid of them. Any ideas?
This is making me pull my hair out. for the love of god how do i get rid of the grid lines and the noise bumps that is plaguing all my maps from xnormal. no matter what i do they won't leave. http://i.imgur.com/GRi5pSj.png
Hey guys, trying to bake out a curvature map for my Hard-surface model but Im getting grey lines across all the UV seams; see image below. Any ideas why this is happening? When I try and apply some edge-wear these errors really start to show up :( Thanks in advance!
I don't think you realize how fine a line small studios like double fine walk. They are not a large "mainstream" studio or publisher and do not have a bottomless pit of money to draw from. What company is this? I really love that Double Fine was able to secure funding for their game through voluntary means and send a…
Hey everyone. I'm new to creating materials and game art in general. Also, it's turned out that it's my first thread on Polycount, so I glad to join. A few weeks ago, I started studying material creation in Substance Designer, and I decided to try out Quixel Mixer for elevating my hard skills. I finished my first public…
I've lived in the Phoenix area pretty much all my life. I hear about this on the local news, but tbh life goes on as usual around here. I haven't seen people freaking out or barring themselves in but hopefully they'll catch these sickos soon. oh, and it's ok if you don't want to live here.. it's getting way to crowded…
Maya's UV window is resolution independent, so there is no way to just set it to 256 pixels. What you can do though is a little bit of math to figure out where to put the grid lines. Take your snap size and divide it by the total texture size. For example if you have a 2048 map, and want lines every 256 pixels do 256 /…
More updates, Currently taking some online drawing class from Watts atelier of the arts, I've never actually properly learned drawing so figured it was the right time to try. I'm working on drawing fundementals II right now. I've also went a couple time to do live drawing/painting in montreal, I went to the 3h long pose so…