Posting this here specifically because Polycount's audience cares about pipeline more than novelty, and that's the actual use case I built this for. Context I run Anvil Interactive Solutions — we ship Blender/UE5/Unity tooling (Quadify line, BlendUnreal, BlendUnity, a few others). BlenderMCP Pro came out of needing to do…
Couple things to try: If you don't have lights i the scene try pasting this into the listener and hit Enter. Things can get slow fast so 2048 or 4096 should probably be the limit. NitrousGraphicsManager.ShadowmapSizeLimit = 2048 If you have shadow casting lights in the scene, change their Shadow Map size. If the script…
Oh if i had placed specific examples it would be much longer post. Observe and feel free to split the conversation to some other thread because I think we highjacked this nice thread here but i think that everyone will learn something out of it :) at least some 3dsmax\maya tips for those who are unaware of their existence.…
To flip individual channels, hit the lil cogs icon next to "Normals" in your last screenshot. Y should be green unless you're mistaken. Please be patient while I practice my gas lighting effects. As for the idea itself of using non-square textures generally, TIL it's no longer a bad idea to do as long as you stick with…
you ever watch a movie with characters fighting to swim to the surface of the water and have yourself take a big breath when they get there? Same deal I also developed an association to gummy worms while playing dr mario cause we had a bin of them while we played once. jolly ranchers for final fantasy mystic quest. Haven't…
working in windows 10 and maya 2022/2023 This is probably a stupid question but it is something that bugs me endlessly and I have not found an answer. If I copy a file from windows explorer and paste into maya, for example a filepath for a texture to use in a material, this bit is always added: file:/// for example…
Hello guys. I've been struggling last few days trying to achieve invisible transition between tree LODs and I kinda give up. I don't know how to make decent detailed branches with also decent LODs without placing them manually. The thing is that I want as much as it possible to automate the process of creating vegetation…
I’m a designer at a prop fabrication shop here in Burbank, and I’m reaching out to this community specifically because we’re looking for a very particular kind of unicorn. We’ve posted on the usual IATSE union boards and haven't found the right fit yet. The reason I’m posting here is that we don't just need a 3D modeler;…
Okay I'm gonna talk about the stickers because they were a pain. I haven't found any good resolution picture of them I've had to improvise. They needed to be perspective free, so I open an image on photoshop, rotate it, use the camera raw filter and delete any perspective, cut them and export it as png. Once exported I…
It looks like there's a path on the left that leads to the bridge but it's not very obvious, so the untouched grass around the bridge entrances make it seem untouched by humans but very clean. Also this sounds stupid but I'm not smart enough to articulate it better, the lighting on the bushes seems a bit too dynamic…