Right click in the Generic Browser and select "Create new Decal" or whatever it is...(Don't have the editor open atm) Then, select a surface in the editor and press the "D" button to place a decal. Use the Decal system as a projector (this is essentially the new projector system)...works much better than using alpha cards…
Current bake with a quick smart material slapped on: I was hoping to have this all textured by now but I ended up redoing the modelling (a lot) more than I first anticipated. All part of the learning process at the end of the day but I will definitly need to make up for lost time somewhere. I've also taken a look into…
Yes, thats right. I am aware of decals, though I do not yet know how to create and use them. Getting into decals is still a thing on my learning-list... ;)
the skins are excellent but there are many faults in decals, just make a research to luck how the british insignia post in armor properly. I say that with all respect the long decals looking akward.
Working on a mould decal. There is a slider to get different moulds, and a few for adjusting the shape of the decal. In Unreal you can easily instance the substance to get loads of variations with just one import.
Here's more screenshots of the texture of the walls and windows, the illustrations are decals. I must work in shadows with decals too. Yei Bodmer 💀: https://www.artstation.com/yeibodmer https://www.instagram.com/yeibodmer3d
Hi, Really nice work dude, especially on the decal :O How did you manage to get the POM on the decal :O I really would like to know how to make that :)