hi i need help to create a goog looking lowpoly beard maybe someone has cool pictures or an tut or just some tips my biggest problem is the connection between the face an the beard the color of the beard is always a bit different then the beard an the face many thanks for help
We are developing a PC game and are looking for a programmer who can help move the project forward. There is already an experienced programmer on the team who has done a significant amount of work, but he now needs an assistant — someone who can take responsibility for parts of the system and help bring the project to a…
another alternative method is to use a basic normal map shader - paint into the map with photoshop (rtt a sphere to a plane normal map gives a good palette picker) or a 3d paint app (to give you your "real time" interface) then do a map to map channel (IIRC there a free plug that does this) then do a map channel to normals…
Hey Gang Ive been picking away at texturing this model for a while now, and I feel like I could really use some expert advice. First off tho - I DID NOT model this gun. This was given to me as an art test (Epic fail) and I'm revisiting it now that I feel I have a clue what I'm doing. The model was pre-unwrapped, but I…
Hello Polycount! My name is Tim and I'm a character artist with +4 years of experience working for AAA games and right now I\m looking for freelance work. Some of the projects I've worked for are Overwatch, Hyper Scape, Monster hunter Worlds, Call of Duty: Modern Warfare(2019). For more images, you can check my portfolio:…
This is my first post at Polycount. I want to get some feedback on a model I am making for school. I am studying with AIE in Australia, and this is my first year. I am not too familiar with forums, so please excuse if put something wrong up or make any mistakes. I am learning! Thanks! Here is the low poly: And the high…
Hello, I'd gladly join a cool project as either a 3D artist or Unity Developer. I'm not looking for paid opportunity however what is really important to me is adequate scale of the project - I'm not looking for neither something so boasted that won't be finished in a decade nor for something so small that I could finish on…
Hi, I’m currently working on a ~10-minute 3D short film and I’m looking for an experienced rigger to collaborate on a main character. Project context * Personal short film (solo project) * Creature: quadruped with stylized semi-realistic anatomy * Software: Autodesk Maya (Arnold pipeline) * Goal: clean, animation-ready rig…
Back again with another update to this one. This time I've: - Pushed the lighting. I liked the godray shining onto the runestone to attract the eye a bit more and thought I could get some storytelling going there with the ravens having flown in to sit menacingly on our little runestone. - Moved around some pillars and…
Clothes would most likely be wool or cotton, I expect. Check out Filson clothing company -- they make clothes with 19th century materials and styles. If realism is the goal, I think spending more time getting more layers of secondary forms in the face and the clothing will go a long way. It's tough with children because…