Hello game artists! Xmas time is almost coming. We specially provide a 35% discount on our texture collections. Pick up now any of our texture collections and save 15.75 USD. The period during which a customer can deduct the discount from the normal price starts on 1st of December and ends on 15th of January. Pick up now…
i'd be interested to see how others organize their texture and photo ref libraries. mine is in need of a more organized structure. my texture directory's current state: \Resource Library \\Texture Library \\\Texture Bakes \\\Texture Mess for now i'm thinking of organizing it like my music which is is an adopted system that…
Okay, so coming from offline renderers. I need some detailed explanations about unique texturing especially without tiling and what technique are currently being used to achieve this. I am aware of using tiling textures with mask and randomising and blending several textures but as someone who paints textures unique to…
Hey folks! I am seeing a problem with textures I've created in Designer that are not displaying correctly in UE4. More specifically the problem is that the Albedo/Base Color is super washed out in the engine. Here's an example texture in Designer with the Display sRGB ON by default Here's the Texture in UE4 with the sRGB…
Hi! I am playing with the multi-layered texture node under Maya to paint a level with lot of different texture files. I first tried with vertex color and layered texture, it allows me to apply a first texture to the object (example : earth texture) and then to paint over a second layer another texture (example : grass…
Job Description: As a Texture Artist at the, you will help texturing different assets. You will also be required to create different textures such as ground, walls textures. Required: Understanding of texturing; both basic texturing, asset-texturing. Experience with a texture program (Photoshop, GIMP, etc). …
Hey guys, I have been working on a prison environment, and now it is time to texture it. I have been comtimplating if I should use seamless textures primarley for large portions of the jail (like the floor), or actually make UV maps for them, and make it one whole texture. I decided to go with seamless textures on the…
Some questions I would have as a potential buyer: What software did you use to make these, and can you briefly describe your process? What resolution are the textures? Tiled? What textures are included per pattern, it is PBR? What file format and bit depth are they? How are the files named?
With tiling textures, you still keep your shell within the 0 to 1 space because the texture tiles. There's no need to go outside, it'll just be the same texture. Tiling just means repeating in a direction. Tiling textures repeat in U and V directions. Trim textures usually repeat in one direction, either U or V or Harry…
The ProjectWe are an indie team developing a medieval fantasy MMORPG built in UE5. The game is in early stages of development with a working demo.The RoleWe are looking for a volunteer 3D Modeler and Animator to help bring our world to life. You’ll be working on your choice of environment props / creature models /…