Hello, I would very much appreciate any feedback or critique of this material. I'm making a few stylized materials for an upcoming scene I'm putting together and I would love to know if there's room for improvement. Everything created with Substance Designer
I just downloaded and tried sculptris. It's freakin amazingly easy to use. I have no clue yet how to render anything in it or I would post a pic. Suffice to say that I've made a female bust in about 10 minutes (fast for me). This was with no reading of documentation. It's got a great easy to understand interface that was…
Hey all, I've decided to make my throne room for the rock'n'roll king, Elvis Presley. Since I can't get images to show in the post... the 1st attachment is the throne concept and the 2nd one is just a base idea from playing around last night.
Is that a sock on his cock? edit: yeah, RHCP were like that. Its looks good for a Rock Band/Guitar Hero type model. What sort of game type are you going for?
Some painting progress on the the root stump. Probably gonna bounce around the other stumps get them all to similar quality and then take them collectively to a finish. Rock Alphas probably won't get sculpted until next week.
Yess! My man! I’m an environment artist with a background in organics. There are not many problems left that I would not myself try to script around, but the biggest choke point for me has been retopologizing and adding UV seams to lowpoly organic models. I'll use these rocks as an example: When I do a highpoly to lowpoly…
Free Substance File/Texture available on my gumroad : https://gum.co/wBCnj Artstation Link to the Project : https://www.artstation.com/artwork/LdgVK Stone Wall Material I made today in Substance Designer. Would love to hear some Feedback, Cheers, Lucas
Current Character project, Aiming for a game character around 12k triangles once i add all the gear on the side of the harness. Started with zspheres then imported the harness sections modeled in maya. Adding hair later tonight / tomorrow. Retopologizing soon and getting ready for the fine details and polypainting.…