Current Character project, Aiming for a game character around 12k triangles once i add all the gear on the side of the harness.
Started with zspheres then imported the harness sections modeled in maya.
Adding hair later tonight / tomorrow. Retopologizing soon and getting ready for the fine details and polypainting.
Critiques are encouraged.
Any questions please feel free to ask.
Replies
Are you using reference for the harness? It's looking a little thin to me. I think the straps are also looking pretty lumpy and wobbly.
I love the idea of doing a rock climber. I have thought about it myself The shoes seem like they would be fun to make. Have fun and I look forward to seeing more.
You should really focus more on larger forms and silhouette, before moving to detail. The armpit/pectoral/deltoid region needs some attention, it's not going to deform accurately if you retopo at this point. Good start.
I'll retopo when I'm feeling satisfied with the anatomy and harness. As far as the shoes, they were actually easy to box model, then use the Mask lasso with inflat to make the insets. IMM the straps and such.
@Rojo I'll take a look at the anatomy around the shoulders and pecks. And yes it is slightly stylized so he won't look perfect but i stylize characters a bit to avoid the uncanny valley.
Thanks for the critiques so far. Always good to hear real critiques.
@Stiris The eyes are about 5 eyes across still... however they did end up a bit to far apart so i think that might be the issue your seeing. I'll also take a look at the squareness of the head to see if i can round it a bit while keeping the "character" of the face. Thanks for the responce