Hello guys, I'm pretty new at modelling stuff (read never done it in my life), and recently I decided I wanted to start creating levels for a game based on the UDK engine (Red Orchestra 2). For the people that don't know RO2, it is an FPS about the WW2 Eastern Front. The part about making the level in UDK is okay, I have…
I'd try to get the entire tree blocked out first, then iterate on the branches. Same idea as blocking in the proportions of a character before working on the secondary and tertiary details. What you have looks perfectly fine. I mean it has so few leaves I'd expect this thing is either dying or it is autumn and they are…
Hi, I want to create a wooden floor in a specific design in the project that I'm working on, and the design is similar to the 'diamant' shape in this image: https://trendenser.se/wp-content/uploads/2019/05/parkettgolvsbingo_5c76f6189606ee587cafe480.jpg I've watched some tutorials but they seem to create their own…
Hello All, I have been the solo artist working on this project aside form my normal grueling day job of being in the health care field. I figured I would post a pic of what I have accomplished so far to get some feed back on the art. I appreciate critiques/compliments/criticisms on the art thus far as it only stands to…
So I want to use unreal engine to render my student film, but I just found out that I have to create the hair differently than I usually do. Apparently, I have to create hair planes and then apply a transparent texture to all of them. So my question is would I create hair planes for the eyebrows or just paint them in…
Hi everybody! There is a problem. I had exported a model from 3dsmax to zbrush.Unwrap was creating in max. Added details of damage.And after creating a displacement map a distortion have formed in that places where the seams of unwrap are located.Please tell me how to fix this.The result is bad at rendering.Regards. Before…
I've spent the last few months teaching myself Zbrush and various other 3D programs. I'm mainly interested in creating miniatures/statues for 3D printing. I've been tinkering around with an idea for a while: What's the most efficient workflow for creating a high poly character (for 3D printing) with multiple versions of…
I'm looking at making fully PBR plants, but the texture creation part has me stumped. I made some herbs as a test run, and I know it was horribly inefficient. Are there any good tutorials out there that cover making full plants (not grass or trees, I'm talking like ferns or rubber plants here) in a PBR workflow like what…
Hi, By any chance, do you know a beginner tutorial for creating a quiz game from start to finish? I search some threads: https://answers.unrealengine.com/questions/596566/creating-a-multiple-choice-question-game-with-arra.html…
Hey everyone, I´m working with an artist that want a specific pattern on a wall in Unreal Engine. I would like to know if you have any ideas or how you would do make it. This is a similar pattern to that I try to do. The artist explained that he wants the middle part (the circles) higher up than the rest, creating "bumps".…