Hello everybody. I'm a level designer called geX from the unofficial Doom 3 mod called Doom 3: Phobos. We have been very busy with updates these past months, and we thought it would be a good idea to show our recent work the right places. Cause we are in need of modelers. 2 kinds to be exact, but we will get into that…
UPDATED 2-10-10 blue runner image added UPDATED 2-09-10 green runner image added UPDATED 2-08-10 ok you guys,, remember i was working on that techs mechs thing a while back. after my coder vanished over the holidays it left me to re evaluate the game and i decided that it was a much to complex thing to attempt to do with…
I haven't been updating for a bit, because I've been working on the Travel Challenge for Sketchfab :) . Here are some of my updates. Blockout: Sculpting! Initial Painting! It's due by the end of the month, so I'll keep working on that. Also I had some fun experimenting with materials today. They're inspired by Overwatch :)…
Hey guys, just wanted to share my newest update to Zero 2 would love to know what u think! On to the Strelitiza the mech she pilots and a Diorama with it gonna be awesome! Here she its with a bunch of new updates you can follow my progress here and the renders, all feedback is welcome, cheers guys. Artstation for render ;)…
An update on my building! I tried to listen to all the critiques I got from other people, as well as critiques I had for myself. The changes I made were: Added a chimney Updated metal texture Fixed some geometry that was unrealistically inside each other Changed plaster texture Decreased roughness of textures I've also…
Haven't really gotten much time on this, but a small update. I have taken it into UDK to test out scale and textures, and that is good so far. Still making a few textures to use for the walls. After I finish the pillars and texture for the 2 signs I will be Unwrapping and taking everything into UDK. Slow updates but will…
It's you! I've been visiting your thread every time you post an update (near enough) I think you're a brilliant artist and keep hoping for an update of you getting a job. So you can imagine how happy you've made me feel from those kind words, thanks man. Also I'm starting to enjoy sculpting humans :)
What on earth did they update the Maya interface from legacy code to a moderm qt? Or why are they investing in updating the viewport 2.0 with DX11? http://area.autodesk.com/blogs/marcel/maya-directx-11-technology-preview They're long term stratergies. It would be the most ridiculous move to overhaul the backend of Maya…
Env: Yes, my textures are a bit off scale. I'll get to that soon enough and post a update. Think I understand what you mean about the roof. (on my to do list) :) Char: I have changed the size of the feet. Will post a update as soon as i fix some stretching issues i have with the lower leg armor plate. Thanks for your advice