Looking for one or two PBR Texture artists who are expert Substance Designer users to help create 50+ Substances. I cannot specifically disclose what this is for publicly. However, our studio needs to create ~ 50 production ready, HiRES Substances that will be exported as Bitmaps for use in our proprietary software.…
Thank you so much, so I'll be studying "Decals" soon. Well ... a good trick :smile: . Okay I'll search google in this way. Seems I would get better results with this trick. Thanks.
@trebor777: That's so cool! I never knew you could do that. The split by UVs trick is cool, and you can also split it a mesh apart by elements by using the "Auto groups" button, but the UV trick is more efficient.
Thanks JBoskma, haven't seen it myself either. That's soo cool. I thougth it was a great tutorial video showing off some neat tricks and such. And yes it is a great tutorial video showing off some nifty tricks!
If the vertex normals are split (making a hard edge on the low-poly), then you usually need to split the UVs too, and add empty UV space between the two islands. Bevels do not require UV splits, in general. There are exceptions, so ask them to explain the “why” behind their rules. Mirroring and duplication are explained a…
I have been playing with basic terrain for Battletech in tinkercad, trying to get a good foundation for a modular hex system. But what i am unsure how to approach is the detailing once the foundations are done. Like adding texture to the different terrain types, and details in walls and buildings. I have seen great tile…
I wanted to start a sketchbook here for feedback and to track my progress primarily focusing on the 2d side of things. Here are two hand painted textures I've done recently. I would GREATLY appreciate any critiques and advice, I think hand painting textures has become a drug of sorts for me. I cant get enough of it. A…
Well I decided I would start posting some of my architectural work. Currently working on a downtown city block kind of thing. It's going to be an older neighborhood but still very functional and sort of kept up but some decay to it. I will post a shot of one of the main buildings later with it assembled. Until then here is…
Hey guys, Here is a new piece I am working on. It's a street corner for like an apartment building. I found some images of a couple New York buildings that I liked and went with it. The building was able to be broken down into modular pieces easily. Using a couple foliage props from the UE4 Kite Demo so as not to worry…