Hi everyone, It's been a while since I had time to work on any personal projects, so I'm very excited to be starting this new environment thread. It's a small cast away scene made for UDK and Sandbox, and is loosely based on the entrance to the Disney water park Typhoon Lagoon. I'm still playing around with placement, and…
We are looking for an environmental artist with experience making AAA photo realistic environments. Our game Wormhole Wars is a game often described as "Halo meets Portal." Link to gameplay: https://youtu.be/yxOA2CLxU2Q Required: - Model and texture various meshes, ranging from a large spaceship to small parts or props -…
hey all, This is my first attempt at an environment for a long time, and my first with unreal 4. im picking it up pretty easy, using this project as a playground for what unreal has to offer. im pretty happy with it so far and id like it to be super gothic and halloweeny but it lacks style and i think my lighting is…
You should use an environment probe to generate a cubemap, that technique you used is old and convoluted. Go to Misc -> Environment probe. Place it in the middle of the room, set up a big radios that encompasses your entire scene, make sure active is ticked off, set up a resolution for it, and generate the cubemap. After…
Name: Matthew Woodbridge Timezone: GMT (UK/London/Lisbon) Hello! My name is Matthew and I am an environment concept artist specialising in realistic contemporary and historical settings. I have experience with both 3D and 2D packages as well as a background in cinematography and film. I can help solve your design problems…
Hey y'all! I'm at the point of putting finishing touches on this scene and I'd like to know if there's something I am missing that could push it further. This is my first environment and first time working in Unreal so I'll do my best to incorporate your feedback to the best of my technical ability. Cheers! model Ref -
Ok so my first project/environment can be found at my site ....link in my signature...project entitled last stop. so i had extra time to do another so here is where im at now. i got tmrw and half of sunday to finish it so comments are greatly welcome!! =)
Hey guys, I need a fresh set of eyes for my work. You know if anything needs to be re-arranged or taken out? Strengths and weaknesses you see in my work. So I know the direction I should be heading, because in all honesty after a year of soul searching I found out what I want to do- Handpainted. What kills me though is…
Hi! Im Tony and Im from Ukraine. Im 3D Artist specialized in creating environment and props for games. Experience - 4 years (gamedev) Soft - Maya, Substance, Zbrush. Engines - UE4 and Unity. Skills - Modeling (high\low), sculpting, baking, texturing. Base rigg and animation skills Portfolio:…
Hello everyone! This is my first time posting on Polycount. I lived in Thailand for some time and decided to draw upon my experiences for my next environment. Thanks for tuning in and as always I welcome your feedback. Images are my own except the 2 as indicated by red marking. -Jud