Hey everyone, i'm not sure if this is possible since i've been trying to figure out how could i get individual channels from a texture inside a material function. To explain this better, this is how i would work with a Material: And this is how i would want to do it inside a Material Function: As you can see i can't get my…
Hello all, I've recently been using zbrush to create a texture map that i was wanting to import in to 3DsMax and bake it out. On the tool menu set i am able to get a little texture icon on the "texture map" bitty, but i can't seem to get that into the texture menu set. Had a look around the net and if my understanding is…
Agree with points given by the others here. Just wanted to share my own experience since I was also in OP's situation when I was starting out back in 2016. I did all my learning through self-study since I came from an industry far away from digital entertainment. I was totally lacking direction at that time, didn't know…
Hi everyone, I am reading Polycount since a long while, but it’s my very first thread. :) I am struggling to have the lightmaps working properly in the 3DS Max viewport of a low poly environment I am working on. Every object of the scene has a Diffuse texture (UV set Channel 1) and a Lightmap texture (UV set Channel 2).…
I'm only guessing here - some possibilities to check out - 1)In the lower right corner, check the Tool Pipe window and see if the visibility icon is on or anything isn't default for your tool 2) Could be the wrong "repeat LAst" command - I set up a hot key for Repeat Last as well, and I recall theer are two similiar…
i keep getting this result where it seems like a channel is being completely missed. it happened more than once, i've always managed to make it "reappear" but i don't know how i did and what is causing the issue. both meshes have been triangulated and i did all the basic procedures to bake this kind of texture. I've used…
(Super)sampling, not downscaling. Arma 3 editor also has a camera function that would make taking all the necessary screenshots easy (eden editor > escape menu > Camera) ; you might also be able to set a custom render resolution with a large (not sure if 360 would work; probably does in some games - iirc Quake 3 used to…
Hey there polycount. First timer here. A super quick intro to this, essentially trying to go from freelance/contract 3D character work to a big-boy studio job :P I figured a start to finish project was a good way to get my portfolio started, or refreshed depending on how you look at it. QUICK NOTES: I am colorblind, if you…
Hey guys working on a rally car for the past few days. I have never tried modeling a car and so far its been one of the most challenging things I have ever modeled. I was having a problems with lumps and getting reflections looking good, but I attributed that to bad topology and have since did my best to fix it. My plan…
There are ways around it. Sega could go out of their way and name every player a last name from the NFL onto a player in the game. So say a 'Manning' as a RB on Baltimore. This would give them access to the 'Manning' on commentary on the game. Now, with the technology available, when people edit the teams it would say…