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Rally Car

SnakeDoctor
polycounter lvl 14
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SnakeDoctor polycounter lvl 14
Hey guys working on a rally car for the past few days. I have never tried modeling a car and so far its been one of the most challenging things I have ever modeled. I was having a problems with lumps and getting reflections looking good, but I attributed that to bad topology and have since did my best to fix it. My plan right now is to model the whole body and then cut in the details like the windows and headlights. I don't plan on relying to much on normal maps because I read somewhere that its best to just use the turbo smooth modifier on setting one and then get rid of edge loops. *please correct me if I am wrong, as I am sure its a situational thing*

I am aiming for something that could be used in dirt 3. If anyone knows of a good tri count for something like dirt 3 please let me know, as I am shooting for about 25k for exterior and interior.

What your seeing is my 3rd and best attempt so far and its still very WIP. I am looking forward to finishing this as I have a neat idea for the paint job.

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