Doing this for fun when I get the time. I spent an hour today modeling the base frame as well as the bolts. I've been using lots of smooth groups and hard/soft edge stuff lately to quickly subd things. You can download the bolts obj with both just the cage+smooth groups and the post turbosmooth+obeysmoothgroups (add a…
Hey guys, ive been working on an entry for the Comic-Con competition over at Game Artisans and heres what I have so far. I don't want to jump over to the low poly too quickly so i'm trying to iron all the little things out before I start retopologizing and I think it would be nice to get some fresh sets of eyes on this.…
Hi! I'm working on a bust in Zbrush, I used dynamesh to get started with it. It is around 100k points now and I have to go back to a lower level of subdivison. I tried "reconstruct subdiv" in Geometry but it doesn't work because of triangles. "Merge triangles" doesn't do anything either. Is there a way to remove the…
Hi! I need to add edge loops to a low poly mesh to make a high poly one only in specific areas following curvature / keeping volume. Is there any tool/option in Maya to do it quickly (I didn't find it yet)? Or a plug-in? I found EPHERE that does exactly what I want, but it's for 3DS. Max…
http://docontract.com/ I came across this the other day, a great resource for quickly generating a contract, if you're a freelancer or another kind of game contractor. I just used it for a new client, in fact. Easy and straightforward. Interview with the guy who created it:…
Hello everyone, after long time following poly count's great resources I finally decided to become a member. Although I am new to gaming industry but learning quickly UDK and different approaches for environment workflow and asset creation. Hopefully soon will post tutorials and share my experience with you guys. For now…
so im looking for a quick way to model out ruined or destroyed pieces of architecture, for example say i want to make a before and after version of the roman colosseum, ive already modeled out the before structure, is there any way to quickly snip out a large section, leaving an area that appears noisy? Ive tried using…
So I need an artist who can create some textures for a stormy skydome and individual clouds to be used in conjunction with that skydome. We're talking a total of 5 or so textures at various resolutions, and I would need this done very quickly. I am paying reasonably, a single sum for all the work. If you are interested,…
Now that's indeed what I would classify as posh. That's a few hundred if one of the better models, might come as a bit of a shock to some. I am cheaping out at 650 watts but in my defense I had to act quickly since this machine started crapping out on me yesterday and I have a milestone coming up next week.
i hope your right. i really do. but we had 'stable' out sourcing for the good part of 10 years and after the momentum keeps building and the pieces get put in place boom it all gets nasty very quickly. these ceo's go to the same dinner parties. there all on the same team and they all want the same thing.