Hey guys,
ive been working on an entry for the Comic-Con competition over at Game Artisans and heres what I have so far.
I don't want to jump over to the low poly too quickly so i'm trying to iron all the little things out before I start retopologizing and I think it would be nice to get some fresh sets of eyes on this.
Thanks in advance.
UPDATE: Added the chain and hook.
Replies
The Lemmy Kilmister typed moustache seems like kind of an intrinsic part of the character design. Have you considered adding one to your guy?
Yeah I totally forgot about the arm chain so im going to definately fit that in.
As for the moustache, it seems that on most images I find it looks more like a tattoo on his face rather then a physical piece of hair so this is going to be added in the texture map rather than sculpted in.
Started working on this but i'm still wondering where to take it. I don't want to go overboard in detail as Lobo is quite barebones in terms of attire and colour.
I've still got some work to do before i'm completely finished but i'm going to leave it alone for a few days so I can come back and look at it with a fresh pair of eyes.