Hey, i had to push that project alittle bit to the back because of other stuff. From now i can work on that project again, and will keep updating this thread. I updated the internal code which generates the hair strands to increase performance, but its still in super-alpha mode, so still no early access here.
Nope, this was done in Max, but you can do it in UED for instance. It's basically giving vertices color information that is then multiplied with the texture (I guess you could use different blending modes too, depends on the engine) There's a Wiki article about this too…
Thanks a lot mate, none taken of course :) What you have said is 100% logical and right, and btw all these projects are pretty old now, I need to remake one final kickass project in order to publish it, and of course I will take all notes you gave me seriously, again thanks a lot :)
Hello everyone, Today I want to introduce you a new feature of my Importer Hub for CRYENGINE tool along with the 0.5 update which allow you to make a complete seamless workflow between the new Quixel Suite DDO and the CRYENGINE mainly useful for preview you work directly in the engine. First, keep in mind that this feature…
Hello! My name is Brian Hamlin. I am currently putting together a team of artists and coders to develop a small but intriguing First Person Shooter story experience in Unity 5. The Greatest Journey is a small independent Halo story being developed legally under Microsoft's Game Content Usage Rules (available here), which…
Okay so i find it strange i can not "stress" the p.c. i have out utilizing all of the aspects of the hardware, the img attached shows that noting or hardly anything is being used. What is the deal here (internally), software or driver-ly? One would think, "hey this pc's and the processes i am doing should utilize all…
I'm the one who learned Max and now learning Maya for my job too~ Maybe I can help you something, my job is focus the modeling path~ So I only tell about the different between modeling path and some basics~ And I'm using 3dsMax 2011 & Maya 2008 to telling the difference~ So maybe some of my advices are already outdated due…
Next up are the cracks! I took apart the references and analyzed the different appearances of cracks. I decided to modularize the details into 4 variants for the brick cracks and one for grout cracks. I can probably reuse most of the graph, but I will create different masks, varieties through level node and also…
I’ve had an interest in 3D for a long time but only recently took the plunge. After taking some courses, I dedicated the last 4 months to one big project: recreating and tweaking a kitchen environment I found online. My Workflow: * Modeling: Blender * Texturing: Substance Painter & Illustrator * Rendering: Unreal Engine…