Hi everyone, I'm pretty stoked to share my latest project: Kaba Baiz's Meat Packing Plant, a UE5 game environment inspired by Star Wars and more specifically, the "Return of the Mandalorian" episode in The Book of Boba Fett. This fan art project's goal was to recreate the referenced scene as a fully explorable environment…
Haven't posted an update in a while. Lack of motivation mostly has made my progress slow. I have 3 assets left to finish (the ones that are grey). Looking back on it I wish I would have made the assets more modular when it came to the textures that is ok though I will do it on the next project. I think the center of the…
Hi, I am a video game student and I want to recreate a scene, based on a concept, the closest i can get, also in the textures. I am aiming for a cartoon style with hand painted textures. I am posting here to show my WIP and also to hear critics and advices. Here is the concept I'm working on I started with a simple block…
Hey! Our agency needs a 3D sculptor who can make 3D sculptures such as 3D printable terrains, miniatures etc. with high quality. Message me on Discord and send me your previous works in order to apply to this position: MateVoros#8133
I get that feeling too. A lot of mainstream tools seem to optimize for stability and compatibility rather than radical change. Once a workflow becomes industry standard, everything around it tends to reinforce that direction, because production pipelines depend on predictability.But historically most shifts in content…
It about time I start and finish my Horror game. Hopefully can finsih the Demo within this few month. As i boughted Playmaker for a long time already. Gonna use this to Track my progress. For now gonna try and get familiar with Unity again and learn how to fully use Playmaker! https://youtu.be/iTPxedJYCf8 Original want to…
Last night I finished basement model is part of ... And tonight finally the door on the first floor to the right of the model , and some details of the model well ... The project is well underway ...
Hm, well it does look pretty cool. I think not knowing the scope or direction of this project makes it hard to make sense of. Is that robo-monster hungry for marine flesh??
I've had this a few times in the past and sometimes it's been fixed by changing the normal from DirectX to OpenGL and vice versa, other times by rebaking and sometimes not at all! As far as repro steps go, it was fine this morning and then as soon as I opened it this afternoon, that's how it looked once it had finished…
Hypothetical because I won't be going to great lengths to make it a functioning game. At the moment it's just a modeling exercise. I also have outdated concept art. I will redo these as I go along, apart perhaps from the cyclops. Right now I've started on a base male model. I'm not going for uber low-poly, but still…