Hey Folks! I am new to the site so please bear with me :P. OK I am a digital art student in her second year and just getting aquainted with Maya. (I am kinda used to 3DSmax) but I seem to have a good feel for the programme already and really enjoying working with the Old Girl :) Although I have an issue and my lecturer…
Here's an animated music video for serbian rock band Nežni dalibor. https://vimeo.com/210161521 StoryIn a near by dystopian future, young girl named Alex tries to sabotage the evil ND corporation who runs the world. Staff Drawing, animation, 3D modeling: Dragan Jovanović elhorhe.portfoliobox.me/ Animation, 3D modeling,…
Lo-Fi Games are currently looking for a freelance animator. The tasks for the animator would be to animate the creatures that inhabit the world of Kenshi (the game we are making), and possible some human animations aswell, using the biped rigg in 3ds max. For style and quality reference, check out the game at…
Hello there, I am currently Team Lead for a very ambitious game being developed on UE4 with the intention for PS4/X1/Pc release. Because of our current state of no funding, the job is unpaid (with potential for payment on success of release) Plans for crowdfunding the project are in place once we reach a level of…
We are looking for a Rigger and Animator to help us finish our adventure / survival horror game White Matter. You play as David, a bitter man who recently lost his wife and is trying to cope with her death. He arrives at a mysterious island with his dog Sam and although the island seems strangely familair and peaceful to…
From. 2D and 3D Art to Animation and VFX!! All what you need to bring your game to life!. Check out our offer on: http://www.rt-pro.com And our Facebook: https://www.facebook.com/kickmot
Hi everyone, I have a low poly tree for game(pine tree) and the rig is done with a bone for each foliage card representing a branch, so i was wondering about what would be the best way to animate it to give it a natural light wind to make it sway gently?
Hmmm... I hadn't even thought about using a particle emitter. Thanks! That's definitely something I will look into. My question was more about the actual flapping animation though. If I did use a particle system, that would presumably just be for changing the butterflies' root position/rotation. How did you bring the…
If anyone else has the same problem I think it is becouse of differance in hiarachy in 3ds max becouse in my main animation that little part is not able to move but in my animation it is
The Sin of Wrath - Meliodas. Main character from the Seven Deadly Sin anime series. I thought he was a great candidate for me to tackle something that's a lot more stylized for the first time. Through out the process I was trying to find a fine balance to get a Sqaure Enix/Pixar look. I hope I achieved the look decently!…